Mapper sites?

Amadeus
07-21-2003, 05:02 PM
Does anyone know if there are any mapper sites for T1 (something like tribes2maps.com? Or are there enough mappers on these forums to be considered one? :)

KiLLeR2001
07-21-2003, 05:20 PM
I use to be a mapper :wave:

destroyer193
07-21-2003, 07:38 PM
im a mapper... i do custom buildings and maps btw :)

BigPappa
07-21-2003, 08:45 PM
http://www.tribalwar.com/rdb/index.php?catid=134

Amadeus
07-22-2003, 04:21 AM
Okay, it seems this is a good spot. :)
Actually, I only have 2 questions... for now.

1: Can I make capturable flags in a deathmatch? I tried to put them in TeamGroups, but the player just does not pick them up.

2: How the hell can I make an INDESTRUCTABLE Inv. station available for BOTH TEAMS in a C&H mission? (spare saying 'Check the indestructable box, stupid!' cause that does not work.)

Btw, anyone knows hardinvis.cs?

R@ND0M
07-22-2003, 04:41 AM
I just uploaded all the Tribes mapping tutorials I have to www.team5150.com/~random/mapping

They're not in any particular order though, so you're on your own if you need help w/ some of the tutorials

destroyer193
07-22-2003, 09:37 AM
and if you have any questions just pm me in irc... im usually around in tw or #stg

KiLLeR2001
07-22-2003, 07:45 PM
Hmm, to make something industructible I usually added a shield to it. A shield so powerful not even 20+ mortars at once could effect it :)

Go into your .mis file and find the inv station you want to make invincible, then add this code on the last line:

shieldStrength = "1.0000000";

You can fool around with the number however you want :d

Amadeus
07-23-2003, 04:58 AM
Try again, Killer 'cause it simply didn't work. It's a good idea, but I put the line in the .mis file and nothing happened. Sorry for questioning the obvious, but are you sure that this works in T1?

KiLLeR2001
07-23-2003, 08:13 AM
Yes this is for T1...

Try this:

shieldStrength = "0.0299999";

And let me know.

Buk Naked
07-23-2003, 10:02 AM
http://www.planettribes.com/catalog/

Lots of prefabs, skies, etc...

Amadeus
07-23-2003, 02:30 PM
I already tried, Killer, but it's no use. I copied it directly from the Plasma Turret, but it had no effect whatsoever. I even tried it with more decimals, less decimals, bigger value, smaller value, with quote signs, without quote signs, but nothing seemed to work.

Btw, I posted this on the Planettribes forums too, and a guy named Velcro Warrior sent me a file named hardinvis.cs, wich increased all Inventory Station's maxDamage value to 1000. I started to tweak the file and discovered that if maxDamage is negative, then the station can't be destroyed. (How can you decrease a negative number to zero? :) ) But it looked pretty damaged, so I set the DamageSkinData (or something like that) to "ObjectSkins" instead of "ObjectDamageSkins". The only problem now, (and I can't solve that) that if you start to shoot it, it will continue to explode, damaging everything nearby. It would be a solution if I could set these values only for the stations of my choice (entering them in the .mis file does not work), and I could turn the explosion off. Is there a way to do this?

KiLLeR2001
07-23-2003, 03:33 PM
That's really strange, it always worked for me...

R@ND0M
07-24-2003, 01:33 AM
I don't think base has the option to allow shields on Invs, Killer..

You could try setting it to -1 team, and setting the option destroyable = "False";

Amadeus
07-24-2003, 04:09 AM
well, duh, R@ndom, that was the first thing I tried (after I saw that the Indestructible box could not be checked. Don't ask why, I don't know either, but I checked it, applied it, and the next time I took a look it was unchecked again. So I tried messing with the .mis file, but no matter what the 'destroyable' option was, it was destructable. (deleteOnDestroy = "True" worked though :\ )
Is it possible that they can only be indestructible if they're on any team?