[T1] Request: AmmoHUD

Azra3l
04-20-2003, 10:19 PM
Presto compatible ammo hud (little ammo count beneath ret)

HotCheese
04-21-2003, 03:58 PM
HUD::new("AmmoHUD","AmmoHUD::Update","50% 50%+32 22 16");
HUD::Display("AmmoHUD",true);

function AmmoHUD::Update(%hud) {
%weapon = getMountedItem(0);
if(%weapon == 13)
%ammo = "Bullet";
else if(%weapon == 15)
%ammo = "Plasma Bolt";
else if(%weapon == 17)
%ammo = "Grenade Ammo";
else if(%weapon == 19)
%ammo = "Mortar Ammo";
else if(%weapon == 21)
%ammo = "Disc";
else
%Ammo = "None";
if(%ammo == "None")
%ammo = "~";
else
%ammo = getItemCount(%ammo);

HUD::SetText("AmmoHUD","<f2"> @ %ammo);
return "0.3";
}

GreeD
04-21-2003, 05:02 PM
Now.. the same thing but using the nade and mine count and double points for repair kit.