[T1 Request] Blaster drop

SlipKnot
03-19-2003, 09:37 PM
Hey guys im looking for a good blaster drop script

atm i have to bush z every time i spawn to drop my blaster and

its anoying.

BTW dont like me to ryan's blaster drop, tried it but for some reason

it fked up my tribes... Just want some stand alone script that drops

blaster on every spawn...

thx in advance.

Woohoo
03-19-2003, 09:41 PM
Dropping your blaster is a bad habbit. Learn to switch weapons the 'correct' way. ;/

SlipKnot
03-19-2003, 09:46 PM
i do swith lessons but when i walk over some guy to pick up a weapon

i always got that damn blaster...

Ambient7
03-19-2003, 10:00 PM
//Set this to the weapon you want selected after you drop your blaster
$DropBlaster::Weapon = "Disc Launcher";

Event::Attach(eventConnec ted, DropBlaster);

function DropBlaster()
{
if (getItemCount("Blaster" ))
{
drop("Blaster" );
if (getItemCount($DropBlaste r::Weapon))
use($DropBlaster::Weapon) ;
else
nextWeapon();
}

schedule("DropBlaster();", 0.1);
}

Vance
03-19-2003, 10:03 PM
there was a thread about this not to long ago :)

btw, i dont understand why people would want to drop the gun, it fucking owns

SlipKnot
03-19-2003, 10:56 PM
what do i do with what ambient pasted?

btw thx amboner...

Ambient7
03-19-2003, 11:05 PM
what do i do with what ambient pasted?

btw thx amboner...

What you do with what I wrote is either just put it in your autoexec.cs file (it works just fine), or put it into your own .cs file and exec it from your autoexec.cs.

SlipKnot
03-19-2003, 11:10 PM
k thx

Woohoo
03-20-2003, 04:09 AM
At least up the recheck time, running an if every tenth of a second is a bit ridiculous. ;/

oOCyraXOo
03-20-2003, 02:55 PM
drop this in your config, change "n" to whatever u want, easier than a script

bindCommand(keyboard0, make, "n", TO, "drop(\"Blaster\");");

GreeD
03-20-2003, 03:37 PM
Woohoo likes it when I throw his blaster around :)

Ambient7
03-20-2003, 06:48 PM
drop this in your config, change "n" to whatever u want, easier than a script

bindCommand(keyboard0, make, "n", TO, "drop(\"Blaster\");");

Have you even read the thread?

HE WANTS IT AUTOMATICALLY.

About the update time...oops. ;)

Anyways, you will always drop the Blaster no matter what (on spawn, if you pick it up, etc.). However, when you drop it and switch to your preferred weapon, it'll always change to it, which may be a problem if you pick up a Blaster in the middle of a "duel" or when you're chasing after the capper.

That's pretty much why I don't use my own script anymore (aside from the fact that the Blaster is l33t).

Foodey
03-21-2003, 03:24 AM
Have you even read the thread?

HE WANTS IT AUTOMATICALLY.

About the update time...oops. ;)

Anyways, you will always drop the Blaster no matter what (on spawn, if you pick it up, etc.). However, when you drop it and switch to your preferred weapon, it'll always change to it, which may be a problem if you pick up a Blaster in the middle of a "duel" or when you're chasing after the capper.

That's pretty much why I don't use my own script anymore (aside from the fact that the Blaster is l33t).


uuuh

verticle
03-24-2003, 05:33 PM
ctrl-w, thx

SlipKnot
03-24-2003, 05:33 PM
na...

SlipKnot
03-24-2003, 05:34 PM
too much effort

verticle
03-24-2003, 05:37 PM
too much effort

lol, i wasnt being serious :twak:

Edit: btw no need to use two posts for #1:nah... and #2:too much effort ;)