Snipe/Ski

P-Knutt
02-12-2003, 12:22 PM
Hey i just reformatted my drive (damn everquest) and i lost my scripts, i had poopsnipe and some ski pack for T1, was wondering if someone could link me to a good snipe and a good ski script Thanks

Tani
02-12-2003, 12:32 PM
http://www.btinternet.com/~emmanuel.obasaju/PoopSnipe2.zip

http://www.btinternet.com/~emmanuel.obasaju/MultiFunction.zip

P-Knutt
02-12-2003, 12:34 PM
Thanky Thanky

Moss
02-12-2003, 12:36 PM
Edit: bah, too fast tanur ;/

Ski:
EditActionmap("playmap.sae");
bindCommand(keyboard0, make, "space", TO, "Jump::Start();");
bindCommand(keyboard0, break, "space", TO, "Jump::Stop();");

$Jump::Delay = 0.03;

function Jump::Start()
{
postAction(2048, IDACTION_MOVEUP, 1);
Schedule::Add("Jump::Start();", $Jump::Delay);
}

function Jump::Stop()
{
Schedule::Cancel("Jump::Start();");
}

Snipe:
//========================= ========================= =======================
// Edit Here :f
//========================= ========================= =======================
$Snipe::Switch = "True";
$Snipe::Crouch = "True";
$Snipe::Factor = 0.70;
editActionmap("playmap.sae");
bindCommand(keyboard0, make, "e", TO, "Snipe::Zoom();");
bindCommand(keyboard0, break, "e", TO, "Snipe::Unzoom();");
bindCommand(keyboard0, make, "f3", TO, "Snipe::Toggle();");
bindCommand(keyboard0, break, "f3", TO, "");
bindCommand(keyboard0, make, alt, "f3", TO, "Snipe::CrouchToggle();");
bindCommand(keyboard0, break, alt, "f3", TO, "");

// Normal Mouse Sense
$Snipe::nSense = 0.001500;

//========================= ========================= =======================

function Viking::Sense(%sense)
{
if(Client::getMouseXaxisF lip("playMap.sae"))
{
editActionmap("playmap.sae");
bindAction(mouse0, xaxis0, TO, IDACTION_YAW, Scale, %sense);
}
else
{
editActionmap("playmap.sae");
bindAction(mouse0, xaxis0, TO, IDACTION_YAW, Flip, Scale, %sense);
}

if(Client::getMouseYaxisF lip("playMap.sae"))
{
editActionmap("playmap.sae");
bindAction(mouse0, yaxis0, TO, IDACTION_PITCH, Scale, %sense);
}
else
{
editActionmap("playmap.sae");
bindAction(mouse0, yaxis0, TO, IDACTION_PITCH, Flip, Scale, %sense);
}
}

function Snipe::Zoom()
{
postAction(2048, IDACTION_SNIPER_FOV, 1.000000);

if($Snipe::Crouch && getItemCount("Laser Rifle"))
postAction(2048, IDACTION_CROUCH, 1);

$Snipe::Zoomed = "True";
$Snipe::Switched = "False";

Viking::Sense($Snipe::nSe nse * $Snipe::Factor);

if($Snipe::Switch && getItemCount("Laser Rifle"))
{
$Snipe::Previous = getMountedItem(0);
$Snipe::Switched = "True";
$pref::SniperCrosshair = "TRUE";
use("Laser Rifle");
}
}

function Snipe::Unzoom()
{
postAction(2048, IDACTION_SNIPER_FOV, 0.000000);

if($Snipe::Crouch)
postAction(2048, IDACTION_STAND, 1);

if($Snipe::Switch)
{
if($Snipe::Switched)
useItem($Snipe::Previous) ;

$pref::SniperCrosshair = "FALSE";
}

Viking::Sense($Snipe::nSe nse);
}

function Snipe::Toggle()
{
$Snipe::Crouch = !$Snipe::Crouch;

if($Snipe::Crouch)
{
remoteBP(2048, "<JC><F1>Switch to laser set to:<F2> On", 2);
}
else
{
remoteBP(2048, "<JC><F1>Switch to laser set to:<F2> Off", 2);
}
}

function Snipe::CrouchToggle()
{
$Snipe::Switch = !$Snipe::Switch;

if($Snipe::Switch)
{
remoteBP(2048, "<JC><F1>Snipe Crouch:<F2> On", 2);
}
else
{
remoteBP(2048, "<JC><F1>Snipe Crouch:<F2> Off", 2);
}
}