P-Knutt
02-12-2003, 12:22 PM
Hey i just reformatted my drive (damn everquest) and i lost my scripts, i had poopsnipe and some ski pack for T1, was wondering if someone could link me to a good snipe and a good ski script Thanks
Snipe/SkiP-Knutt 02-12-2003, 12:22 PM Hey i just reformatted my drive (damn everquest) and i lost my scripts, i had poopsnipe and some ski pack for T1, was wondering if someone could link me to a good snipe and a good ski script Thanks Tani 02-12-2003, 12:32 PM http://www.btinternet.com/~emmanuel.obasaju/PoopSnipe2.zip http://www.btinternet.com/~emmanuel.obasaju/MultiFunction.zip P-Knutt 02-12-2003, 12:34 PM Thanky Thanky Moss 02-12-2003, 12:36 PM Edit: bah, too fast tanur ;/ Ski: EditActionmap("playmap.sae"); bindCommand(keyboard0, make, "space", TO, "Jump::Start();"); bindCommand(keyboard0, break, "space", TO, "Jump::Stop();"); $Jump::Delay = 0.03; function Jump::Start() { postAction(2048, IDACTION_MOVEUP, 1); Schedule::Add("Jump::Start();", $Jump::Delay); } function Jump::Stop() { Schedule::Cancel("Jump::Start();"); } Snipe: //========================= ========================= ======================= // Edit Here :f //========================= ========================= ======================= $Snipe::Switch = "True"; $Snipe::Crouch = "True"; $Snipe::Factor = 0.70; editActionmap("playmap.sae"); bindCommand(keyboard0, make, "e", TO, "Snipe::Zoom();"); bindCommand(keyboard0, break, "e", TO, "Snipe::Unzoom();"); bindCommand(keyboard0, make, "f3", TO, "Snipe::Toggle();"); bindCommand(keyboard0, break, "f3", TO, ""); bindCommand(keyboard0, make, alt, "f3", TO, "Snipe::CrouchToggle();"); bindCommand(keyboard0, break, alt, "f3", TO, ""); // Normal Mouse Sense $Snipe::nSense = 0.001500; //========================= ========================= ======================= function Viking::Sense(%sense) { if(Client::getMouseXaxisF lip("playMap.sae")) { editActionmap("playmap.sae"); bindAction(mouse0, xaxis0, TO, IDACTION_YAW, Scale, %sense); } else { editActionmap("playmap.sae"); bindAction(mouse0, xaxis0, TO, IDACTION_YAW, Flip, Scale, %sense); } if(Client::getMouseYaxisF lip("playMap.sae")) { editActionmap("playmap.sae"); bindAction(mouse0, yaxis0, TO, IDACTION_PITCH, Scale, %sense); } else { editActionmap("playmap.sae"); bindAction(mouse0, yaxis0, TO, IDACTION_PITCH, Flip, Scale, %sense); } } function Snipe::Zoom() { postAction(2048, IDACTION_SNIPER_FOV, 1.000000); if($Snipe::Crouch && getItemCount("Laser Rifle")) postAction(2048, IDACTION_CROUCH, 1); $Snipe::Zoomed = "True"; $Snipe::Switched = "False"; Viking::Sense($Snipe::nSe nse * $Snipe::Factor); if($Snipe::Switch && getItemCount("Laser Rifle")) { $Snipe::Previous = getMountedItem(0); $Snipe::Switched = "True"; $pref::SniperCrosshair = "TRUE"; use("Laser Rifle"); } } function Snipe::Unzoom() { postAction(2048, IDACTION_SNIPER_FOV, 0.000000); if($Snipe::Crouch) postAction(2048, IDACTION_STAND, 1); if($Snipe::Switch) { if($Snipe::Switched) useItem($Snipe::Previous) ; $pref::SniperCrosshair = "FALSE"; } Viking::Sense($Snipe::nSe nse); } function Snipe::Toggle() { $Snipe::Crouch = !$Snipe::Crouch; if($Snipe::Crouch) { remoteBP(2048, "<JC><F1>Switch to laser set to:<F2> On", 2); } else { remoteBP(2048, "<JC><F1>Switch to laser set to:<F2> Off", 2); } } function Snipe::CrouchToggle() { $Snipe::Switch = !$Snipe::Switch; if($Snipe::Switch) { remoteBP(2048, "<JC><F1>Snipe Crouch:<F2> On", 2); } else { remoteBP(2048, "<JC><F1>Snipe Crouch:<F2> Off", 2); } } | ||