bladewalker 02-10-2003, 02:30 AM I have an old version that I don't know who it was made by but it requires PJ support to work according to the read me and is dated 6-7-01. If anyone knows of a script that does this now or can whip one up that would be great. I can give the old file I have if that would help. Just need it to take screenshots when you score a kill, the original could be set to specific weapons also. Thanks for any help.
Did this (http://www.bibe.pwp.blueyonder.c o.uk/ilys/scripts/killshot.vl2) about a month ago now. Its basicly Boots Killshot but with a couple of changes to the weapon/damage checking code. It does not require any of PJs shite.
I have been working on a complete rewrite that uses the Support pack and has a few more options, but i've been too busy playing other games to finish it. Would probably only take a good nights work to finish it though.
bladewalker 02-10-2003, 03:53 AM great thanks! seems to be working fine so far... thanks for quick reply.
bladewalker 02-10-2003, 02:39 PM After removing PJ's Support it doesn't work anymore... can someone make one that doesn't require PJ's Support? I can't use pjsupport with my gui and other stuff or I would, thanks.
UberGuy (FT) 02-10-2003, 03:24 PM Ilys, if you didn't already, take a look at kill_callbacks.cs.
You should be able to register one function for the callback, check the %i_win flag, and take a screenie (maybe with a spam-blocking delay, in case you mortar a crowd :)) It should work with classic and base, though not TR2 (yet).
Originally posted by bladewalker
After removing PJ's Support it doesn't work anymore... can someone make one that doesn't require PJ's Support? I can't use pjsupport with my gui and other stuff or I would, thanks.
OK, just did a quick update. For some reason getManagerName() no longer works with Support.vl2, but teamtracker.getManagerNam e() does instead. (Which would explain why PJs Announcer script no longer works stand-alone)
Download again and this time it should work. Hopefully. However, you may need to create a "screenshots" folder in Base.
Originally posted by UberGuy (FT)
Ilys, if you didn't already, take a look at kill_callbacks.cs.
Yes, thats what I am using for advKillShot. I've just been too lazy to finish it :p
UberGuy (FT) 02-10-2003, 05:36 PM Originally posted by ilys
OK, just did a quick update. For some reason getManagerName() no longer works with Support.vl2
It never did. :)
bladewalker 02-10-2003, 05:48 PM You guys rock!! ...going to test it now. Thanks!
Works excellent!
proof! \/
http://bladewalker.cracked.org/images/MA.jpg
Originally posted by UberGuy (FT)
It never did. :)
It used to. I have used it for some scripts in the past without PJs fluff pack.
// #name = Team Tracking Support
// getManagerName() : the player's name. Same as teamTracker.myName
Team_tracker is still basicly PJs pjteamtracker script, so it should work regardless.
bladewalker 02-10-2003, 06:09 PM works great, see above ;)
UberGuy (FT) 02-10-2003, 06:38 PM Cool, blade, glad it's all good. :)
Ily, trust me, I wrote team_tracker, and while I definitiely modeled it after PJ's team interfaces, I never made a global function. The documentation comment you have quoted above is for a method, like teamTracker.getManagerNam e().
If I'd made a global ::getManagerName(), it would have clobbered PJ's. :)
So if your team_tracker script does not use getManagerName() and I have not used any of PJs fluff, how have these scripts been working up until recently? That KillShot script worked without PJs pjteamtracker when I put it up on my ftp and so did quite a few others. Only thing I can guess is that another script I used to use had pjteamtracker.cs with it.
bladewalker 02-10-2003, 10:41 PM I played more and realized that lance kills are not being killshotted when toggled... I had it set for lance, disc, and laser and got only the laser and disc kills in screenshots. If you need more details let me know. (those are the coolest ones to screenshot next to MA's) ;)
UberGuy (FT) 02-11-2003, 01:22 AM Lance backshots have a special callback in Classic. The version Ily's working on using the kills callbacks in support.vl2 will catch them. Or he just needs to add the message to his processing in the current script.
/me pokes ilys. :)
Originally posted by UberGuy (FT)
Ily's
My nick is not Ily!!! :p
Originally posted by UberGuy (FT)
/me pokes ilys. :)
bleeeeh, it will be done by tonight :) Just have to do the options GUI and test it some more.
bladewalker 02-11-2003, 07:44 PM :bump:
holler if you need help testing.
Here (http://www.bibe.pwp.blueyonder.c o.uk/ilys/scripts/advKillShot.vl2) you go bladewalker.
I've tried to test it as much as possible, all the kills, deaths and suicides that I could do by myself on a pub work, apart from the Grenade Launcher. T2 returns both the hand grenade and grenade launcher as the same thing (grenade). The option is still there but does nothing until either I can figure it out or someone tells me what i'm doing wrong ;)
If you don't have any problems with the script as is, i'll tidy it up a bit more and take out the rest of the debug code.
bladewalker 02-12-2003, 02:02 AM Sweet!! I'm gonna go try it out... thanks so much. :D
Kaiten Commande 02-12-2003, 02:40 AM GJ ily :p
bladewalker 02-12-2003, 09:01 AM It's working great! I noticed that the ATF server is running some server mod that lets you know about MA's and headshots and what not with a on-screen pop-up and a end game splash screen. If you can tell if it's a MA using that kind of code could killshots be setup to take shots on MA's only? Not that I want you to spend anymore time on it if you don't want, just thought it was a good idea. :D
|