wetwilly
01-24-2003, 12:23 AM
had it forever i guess and kno lots of other ppl have/had the problem
http://www3.telus.net/willy/sb.jpg
http://www3.telus.net/willy/sb2.jpg
geforce 2 mx400 64meg
any options i gotta click, any prefs i have to set in tribes?
i was lookin at sarcas ss's and i was jealous :]
Shinigami
01-24-2003, 12:26 AM
It's just OpenGL glitches.
wetwilly
01-24-2003, 12:28 AM
any way to get rid of em?
JohnMcClane
01-24-2003, 01:07 AM
Originally posted by wetwilly
any way to get rid of em?
Yes. Use a Voodoo card. :D
If that's not an option, then no!!! :D
i get the same dealies with my matrox g400 card...
i get terrible little dots on black sky maps too..ewww
[meph]DooM!
01-24-2003, 01:57 AM
Set your desktop to 32bit..?
Shinigami
01-24-2003, 02:21 AM
Yeah umm, t1 was made to run in glide, not gl.
cyclonite
01-24-2003, 02:59 AM
WALL HACK, CHEATING MOTHER AIM BOT FRIGGIN SON OF A (*&)( PIECE OF *&)&!!!!!!!!!!!
j/k ;)
Foodey
01-24-2003, 03:02 AM
I have same but not as worse as that, I only have it in IceDagger/Stonehenge and when using third person..
hate geforce :razz:
<[m]z3z]> MAKE CHEATS@!*&^@
<[m]z3z]> RUNAR
<[m]z3z]> DO IT
wetwilly, it looks like z-fighting. Try setting your desktop colour depth to 16bit. That helps with most older 16bit games when using a newer video card.
Originally posted by Foodey
who's tjat? :razz:
<3
Originally posted by KamaKAzii
whats z-fighting
One of the more common OpenGL programming problems that I see concerns the poor precision of the Z buffer.
The precision of Z matters because the Z buffer determines which objects are hidden behind which others - and if you don't have enough precision to resolve the distance between two nearby objects, they will randomly show through each other - sometimes in large zig-zags, sometimes in stripes.
This is commonly called 'flimmering' or 'Z-fighting' and it's very disturbing to the user.
Thus, running a 16bit game on a 32bit desktop will cause z-fighting. It is always best to keep the desktop display depth the same or as close as possible to the games display depth. Most newer video cards run best at 32bit Colour Depth/24bit Z-Depth/Buffer, but older games do not like this. Running at 16bit Colour Depth forces the use of a 16bit Z-Depth/Buffer.
Afaik, Glide is unaffected by mismatched Display and Buffer depths. I could be wrong though as I have not used Glide in many years.
g0ds gReeN
01-24-2003, 07:47 AM
is your open gl set to tnt/tnt2?
Ragnafrak
01-24-2003, 09:51 AM
$pref::OpenGL::AlwaysRGBA = "False";
$pref::OpenGL::NoAddFade = "True";
$pref::OpenGL::NoPackedTe xtures = "False";
$pref::OpenGL::NoPaletted Textures = "true";
$pref::OpenGL::Use32BitTe x = "True";
$pref::VideoOpenGLMode = "TNT/TNT2";
GreeD
01-24-2003, 09:59 AM
Originally posted by cyclonite
WALL HACK, CHEATING MOTHER AIM BOT FRIGGIN SON OF A (*&)( PIECE OF *&)&!!!!!!!!!!!
j/k ;)
Rofl, thats good let it all out. Its not good to keep things bottled up inside.
;)
Jelly
01-24-2003, 11:59 AM
Hey WW
I have the same card but only have that problem but not as bad as yours if i zoom in. Here are some ss's
http://www.student.nvcc.vccs.edu/home/cschoenmann/TribesFiles/ScreenShots/sshot0000.JPG
http://www.student.nvcc.vccs.edu/home/cschoenmann/TribesFiles/ScreenShots/sshot0001.JPG
http://www.student.nvcc.vccs.edu/home/cschoenmann/TribesFiles/ScreenShots/sshot0003.JPG
http://www.student.nvcc.vccs.edu/home/cschoenmann/TribesFiles/ScreenShots/sshot0004.JPG
http://www.student.nvcc.vccs.edu/home/cschoenmann/TribesFiles/ScreenShots/sshot0005.JPG