[T1 Request] Grabbing timeleft?

MeSlayer
01-04-2003, 06:02 PM
Dunno if this exists or if its even possible, but would there be a way to grab the timeleft in a match / map and when it reaches 1:00 min remaining you could play a sound, or when it reaches whatever remaining, really.

I guess what I'm asking is if this is possible, and if so does it exist or could someone help put me on the right track to getting it done?

:heart:

Shinigami
01-04-2003, 06:14 PM
That's a good idea. I'm almost certain that's possible, but I'm not positive since I dun do any scripting.

Mafo
01-04-2003, 06:46 PM
you probably could get it to..
since you can see whne there is 15,10,5 seconds left to start, i'm sure you could get a script to run when there's 1 minute :\

or just watch the clock like everyone else ;P

MeSlayer
01-04-2003, 07:10 PM
you mean just have the script count for 25 mins after it grabs the text match started?

wouldnt that be a whole lot of uneccesary cpu load to have that running in the background the whole time?

:shrug:

I dunno, I mean I'd imagine there'd be some way to grab whatever the clock says, unless for some reason dynamix thought people could somehow cheat grabbing that info

come on smart scriptars :p

[edit] and yeah i could watch the clock, but to have audio hollering at me every 10 mins or whatever would be eaiser :o

Mafo
01-04-2003, 07:26 PM
well i used to have a script that grabbed the rl time every minute

so if you just grabbed the game time every ~10 seconds, you wouldn't notice it, and the worst scenaro would be it telling you there is 51 seconds or 69 seconds remaining

either way you'd know
and there wouldn't be much unnecesary(sp?) loading

cyclonite
01-04-2003, 07:41 PM
You would have to constantly check the time to do that as mentioned.
However, if you are running a scripted ClockHUD this would be easy as pie.