UberGuy (FT)
11-21-2002, 01:11 AM
I'm not sure what changed, but I can't get Quickmenu to remember anything anymore.
I can load the game, go in the launch menu and edit things, save, check the file and see the edits, leave the editor and go back in and I've got a "base" quick menu again. None of my edits stick.
Version 1.11. I haven't installed the latest T2 patch at this point, so that's not it.
Thoughts?
UberGuy (FT)
11-21-2002, 02:08 AM
I figured it out. Quickmenu.vl2 has a copy of /prefs/qmprefs.cs in it. This is a bad, bad idea. T2 sometimes decides that it should load that one instead of the "real" one. It's better to just write one out there rather than use an internal one like that.
LouCypher
11-21-2002, 03:37 AM
I put it in the .vl2 so there would be something to load if the user didn't already have a base\prefs\qmprefs.cs upon installation. I also included it in the .ZIP, but it shouldn't overwrite your old one if it exists.
Would you suggest only including it in the .ZIP? I personally haven't had this problem yet, and the qmprefs.cs that's in the .vl2 isn't the same as the one in my prefs directory.
I'm beta testing QuickMenu 1.12 right now. I have an issue with it I need to resolve before release. I was looking to release this weekend but I just discovered the bug today (related to the newest addition/feature).
UberGuy (FT)
11-21-2002, 10:25 AM
Removing it from my copy of the vl2 fixed me up. My recommendation: check for the qmprefs.cs file and create it if it doesn't exist. You could even keep a copy in the vl2 under some other path or filename and copy its contents to the prefs folder.
Small bug I found in 1.11, in case you haven't found it yet: the reset button didn't work because the filename it was loading was "qmprefs.cs" and not "prefs/qmprefs.cs".