[T1 help] z0dd cg fix

Pages : 1 [2]

random
11-04-2002, 07:36 AM
Originally posted by Hindsight
This is turing into the salem witch trials. :p

umm Okay there's a difference
vantage has been CAUGHT cheating (ok?)
hardly being a witch hunt

but say, you sound like you've got something to hide hindsight, you cheat don't you? you fucking cheat!

that'd be closer to a witchhunt?

React0r
12-28-2002, 10:50 PM
:bump:

I'm having the same problem as vantage...any possible idea why it does this?

script:
// FILE: z0dd_cg.cs
// VERSION: 1.1
// DATE: 3/24/00
// AUTHOR: Paul "z0dd" Paella
// EMAIL: z0dd@adelphia.net
// WEBPAGE: http://home.adelphia.net/~z0dd/
//
//
// VERSION HISTORY:
// 1.1: Fixed (I think) all problems with weapons firing
// after you let go of fire button.
//
// WARNINGS:
// This script is for those who are already adept with
// the chaingun. You can only benefit from this script
// if you already possess elite CG skills. Don't fool
// yourself. If you think you're going to go from an
// average chaingunner to an elite master you're in
// for a big surprise. You will suck even more than you
// did before you used this script.
//
// This script is unsupported. Sorry, I will NOT offer
// any help getting this script to work or assisting you
// in tweaking it for your computer. I'm still unsure
// whether or not this script is worth using. That's for
// you to decide.
//
// DESCRIPTION:
// Fires the chaingun in short bursts. It's believed the
// chaingun fires a narrower cone of bullets during first
// few moments of firing. This script makes the CG fire
// successive rounds of these narrow bursts.
// From my observations, this script makes hitting someone
// with the CG more difficult, but when you hit you do a
// lot more damage.
//
// INSTALLATION:
// Put z0dd_cg.cs into your:
// ...\tribes\config
// directory and insert this line into your autoexec.cs:
// exec("z0dd_cg.cs");
//
// This script is configured by editing the area labeled:
// USER CONFIGURATION SECTION
//
// DEAFULT KEYS:
// 1) The default fire key is set to mouse button 1.
// 2) The default off/on toggle is set to CONTROL+c
//

// Do not edit the following line
EditActionMap("playMap.sae");

//////////////////////////////////////////////////////////////////////////////
//////////////////////// USER CONFIGURATION SECTION //////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// ---------------------------------- Fire Key -------------------------------
//
// The key you use to fire your weapons.
// The default is bound to the first mouse button
bindCommand(mouse0, make, button0, TO, "z0ddcg::startShooting();");
bindCommand(mouse0, break, button0, TO, "z0ddcg::halt_shooting();");

// The key to toggle cg repeater off and on
// The default is bound to the first mouse button
bindCommand(keyboard0, make, control, "c", TO, "z0ddcg::ToggleCG();");
bindCommand(keyboard0, break, control, "c", TO, "");

// ------------------------------ Fire duration ------------------------------
//
// The time (in seconds) each burst fires.
// I don't advise changing this number
$z0ddcg::fireDuration = 0.3;

// ---------------------------- Fire pause delay ----------------------------
//
// The time (in seconds) the CG doesn't fire between bursts.
// I don't advise changing this number
$z0ddcg::pauseDelay = 0.1;
//////////////////////////////////////////////////////////////////////////////
///////////////////// END OF USER CONFIGURATION SECTION //////////////////////
//////////////////////////////////////////////////////////////////////////////


//////////////////////////////////////////////////////////////////////////////
// SCRIPT SECTION. DON'T EDIT PAST THIS LINE UNLESS YOU WHAT YOU'RE DOING //
//////////////////////////////////////////////////////////////////////////////
$z0ddcg::CGon = 1;
$z0ddcg::shootingNow = 1;

function z0ddcg::ToggleCG()
{
if($z0ddcg::CGon) {
$z0ddcg::CGon = 0;
Client::centerPrint(" CG Repeater OFF", 1);
schedule("Client::centerPrint(\"\", 1);", 1);
}
else {
$z0ddcg::CGon = 1;
Client::centerPrint(" CG Repeater ON", 1);
schedule("Client::centerPrint(\"\", 1);", 1);
}
}

function z0ddcg::shoot_cg()
{
if($z0ddcg::shootingNow) {
postAction(2048, IDACTION_FIRE1, 1);
// if the player is holding the CG
if (getMountedItem(0) == 13)
schedule("z0ddcg::pauseShooting();", $z0ddcg::fireDuration);
}
}

function z0ddcg::startShooting()
{
$z0ddcg::shootingNow = 1;
if($z0ddcg::CGon)
z0ddcg::shoot_cg();
else
postAction(2048, IDACTION_FIRE1, 1);
}

function z0ddcg::halt_shooting()
{
if($z0ddcg::CGon) {
$z0ddcg::shootingNow = 0;
postAction(2048, IDACTION_BREAK1, -0);
}
else
postAction(2048, IDACTION_BREAK1, -0);
}

function z0ddcg::pauseShooting()
{
postAction(2048, IDACTION_BREAK1, -0);
schedule("z0ddcg::shoot_cg();", $z0ddcg::pauseDelay);
}

SarcaStick
12-28-2002, 11:16 PM
Originally posted by RedSpider(Real)
The only thing I've ever noticed this script do is seemingly fire my cg slower.

yea it does.

I decided to use it a few weeks back. I like the sound it makes. I'm not concerned about the slowness.

systemflux
12-28-2002, 11:27 PM
Originally posted by Ambient7
They would attach a large stone to the person, and dunk them under the lake. If they came up, they were a witch, and was then to be burned at the stake. If they didn't, they weren't a witch, but they drowned, and thus, apologies were given to their families.

Right, I'll get the stone, grab him and meet me at the lake.

Lightside
12-29-2002, 08:10 AM
I had the same problem with Zoddchain.. it took me about 2 days to fix it, then I uninstalled after 2 minutes. Zoddchain keeps firing unless you change gun and click due to conflicting scripts. In my case it was Multifunction. After I deleted multifunction it worked perfectly, if you have multifunction, delete it and try again, if not, install a blank tribes, install zoddcg, then continue to install your scripts one by one until zoddcg doesnt work, then find a replacement for that conflicting script.

-:DLightside:D-

Ambient7
12-29-2002, 02:32 PM
Um, guys.

z0dd_CG was MEANT to be standalone too. It works somewhat good on Stripped, but degrades horribly when it comes to Presto.

BTW...delete the script. It's not that much of a help. :(

JaDe
12-29-2002, 03:13 PM
Originally posted by Lightside
I had the same problem with Zoddchain.. it took me about 2 days to fix it, then I uninstalled after 2 minutes. Zoddchain keeps firing unless you change gun and click due to conflicting scripts. In my case it was Multifunction. After I deleted multifunction it worked perfectly, if you have multifunction, delete it and try again, if not, install a blank tribes, install zoddcg, then continue to install your scripts one by one until zoddcg doesnt work, then find a replacement for that conflicting script.

-:DLightside:D-

that would have been my problem... but I gave up on it and deleted z0ddcg.

btw random...im sorry for wanting to get the chain bullets on the capper a little earlier? By the way, it may have been proven that I cheated, but I havnt cheated since then and I only cheated for 2 days with that stupid shit anyway. But if it makes you any cooler to assault me with your idiotic comments, go right ahead.

Ambient7
12-29-2002, 03:22 PM
Originally posted by JaDe


that would have been my problem... but I gave up on it and deleted z0ddcg.

btw random...im sorry for wanting to get the chain bullets on the capper a little earlier? By the way, it may have been proven that I cheated, but I havnt cheated since then and I only cheated for 2 days with that stupid shit anyway. But if it makes you any cooler to assault me with your idiotic comments, go right ahead.

Um...it doesn't get the bullets on the capper any "earlier" because it fires slower. However, it's more accurate if the target is right in the reticle, and staying there for some time (either a STILL target or a target that's approaching you with no changes in angle).

Soup4you123
12-29-2002, 03:47 PM
i jsut tried it and I notice i can't chain for shit sideways now, but head on, either towards me or away, its better... So i look at the script and it says toggle is control C, but that doesn't toggle it on and off... am I thinking of the same kinda toggle?

Ambient7
12-29-2002, 05:53 PM
Originally posted by Soup4you123
i jsut tried it and I notice i can't chain for shit sideways now, but head on, either towards me or away, its better... So i look at the script and it says toggle is control C, but that doesn't toggle it on and off... am I thinking of the same kinda toggle?

The toggle SHOULD work.

Do you have any other scripts that are being exec'ed after z0dd_CG.cs that use the same keybind?

Soup4you123
12-29-2002, 11:13 PM
presto, i think i fixed it tho

:heart:

Jackin`
12-30-2002, 07:03 PM
no dont beleive him!!! the toggle switch will kill u its a trick.

SarcaStick
12-30-2002, 07:10 PM
i dunno, but it works fine for me.

http://hosted.tribalwar.com/sarca/temp/pwnage!!!.jpg

SH RAWR!!!

Moss
12-30-2002, 09:37 PM
sweet jesus :o

TooSmoothe
01-01-2003, 05:24 PM
post demo

Soup4you123
01-01-2003, 06:03 PM
Originally posted by TooSmoothe
post demo