Sassy Sally
11-01-2002, 11:54 PM
I know there's one made, I just can't find a link to it. Can someone help me out?
[T1 Request]A capper kill tracking hud?Sassy Sally 11-01-2002, 11:54 PM I know there's one made, I just can't find a link to it. Can someone help me out? SuperSlug 11-02-2002, 12:09 AM Requires Presto //LDHUD.cs //Shows you hwo many times you've killed the enemy capper and how many times you've returned your flag //neat eh? // HotCheese - xyster@phreaker.net // This is version 1.0. // Requires: Prsto //========================= ========================= ========================= // EDIT THIS STUFF HERE //========================= ========================= ========================= $CapKills::ShowCapKills = "true"; // Show your capkill HUD $CapKills::ShowReturns = "true"; // Show your flag return HUD editActionMap("playMap.sae"); //binding to Toggle the cap kills HUD on/off bindCommand(keyboard0, make, alt, "f1", TO, "CapKills::ToggleCap();"); bindCommand(keyboard0, break, alt, "f1", TO, ""); //binding to toggle the return HUD on/off bindCommand(keyboard0,mak e, alt, "f2", TO, "CapKills::ToggleReturns() ;"); bindCommand(keyboard0, break, alt, "f2", TO, ""); //========================= ========================= ======================== // DON'T EDIT THIS UNLESS YOU KNOW WHAT YOU'RE DOING //========================= ========================= ======================== Include("presto\\Event.cs"); Include("presto\\HUD.cs"); Include("presto\\TeamTrak.cs"); Include("presto\\KillTrak.cs"); function CapKills::Reset() { $CapKills::CapKills = 0; $CapKills::FlagReturns = 0; HUD::Update(CapKills); HUD::Update(FlagReturns); } function newFormat(%val) { if(%val >= 10) return %val; if(%val < 10) return "0"@%val; } function CapKills::Update() { HUD::AddTextLine(CapKills ,"<f1>Capper Kills: <f2> " @ newFormat($CapKills::CapK ills)); } function CapKills::UpdateReturn() { HUD::AddTextLine(FlagRetu rns,"<f1>Flag Returns:<f2> " @ newFormat($CapKills::Flag Returns)); } HUD::New("CapKills","CapKills::Update","0% 25% 120 20"); HUD::New("FlagReturns","CapKills::UpdateReturn","0% 25%+20 120 20"); function CapKills::ShowHUDS() { if ($CapKills::ShowCapKills) HUD::Display(CapKills,tru e); else HUD::Display(CapKills,fal se); if ($CapKills::ShowReturns) HUD::Display(FlagReturns, true); else HUD::Display(FlagReturns, false); } function CapKills::ToggleCap() { $CapKills::ShowCapKills = !$CapKills::ShowCapKills; CapKills::ShowHUDS(); } function CapKills::ToggleReturns() { $CapKills::ShowReturns = !$CapKills::ShowReturns; CapKills::ShowHUDS(); } function CapKills::CapKills(%kille rID, %victimID, %weapon) { %me = getManagerID(); if(%killerID != %me) return; if(Client::getName(%victi mID) == $CapKills::Location) { $CapKills::CapKills++; HUD::Update(CapKills); Schedule::Cancel(CapKills ); CapKills::ResetLocation() ; } } function CapKills::Returned(%team, %returnerID) { if (%team != Team::Friendly()) return; if (%returnerID == getManagerID()) { $CapKills::FlagReturns++; HUD::Update(FlagReturns); } } function CapKills::Dropped(%team, %dropperID) { if (%team != Team::Friendly()) return; $CapKills::Location = client::GetName(%dropperI D); Schedule::Add("CapKills::ResetLocation() ;","2",CapKills); } function CapKills::ResetLocation() { $CapKills::Location = ""; } CapKills::Reset(); CapKills::ShowHUDS(); Event::Attach(eventKillTr ak, CapKills::Kills); Event::Attach(eventFlagRe turned,CapKills::Returned ); Event::Attach(eventChange Mission,CapKills::Reset); Event::Attach(eventConnec ted,CapKills::Reset); ayz 11-02-2002, 12:18 AM u mean the thing i have on the bottom of my chathud? http://www.duke.edu/~mw34/images/config010.jpg SuperSlug 11-02-2002, 12:36 AM Send me file plz :) nick in IRC = drunkslug atm Ambient7 11-02-2002, 01:04 AM ayzianboy, that's just a waypoint text, with the scores of both teams and the person who took the friendly/enemy flag (whatever you have it set to). That is NOT a capper kill tracking HUD. jin kazama 11-02-2002, 02:14 AM Originally posted by Ambient7 ayzianboy, that's just a waypoint text, with the scores of both teams and the person who took the friendly/enemy flag (whatever you have it set to). thats not stripped compatible is it? wink wink ayz 11-02-2002, 03:05 AM its independent. doens't need outside scripts. | ||