Wow that answers some questions ive had about the whole VU dropping T:V situation.
Thrax Panda said:I present to you:
Marketing Rocket Science Theater
Fishstix said:QUESTION: Do you think that if VUG supported IGA to make at least 3-4 patches that fixed bugs and gameplay problems, do you think T:V would have been more of a success?
(BECAUSE I CERTAINLY DO, AND DESPITE T:V "sucking" I KNOW A LOT OF PEOPLE THAT LEFT BECAUSE OF NO PATCH)
No. I think it was officially dead when I went to LA and had the following conversation with the VP of marketing:
Thrax: Can we slide into Q1 so that we're not up against Doom 3, HL2, WoW, the UT 2004, and Halo 2?
Marketing VP: No, we need the Q4 revenue.
Thrax: Then what are we going to do to pump up the marketing for T:V
Marketing VP: We're not going to spend anything on TV, it's going to get eaten alive by all those other titles!
The only things that mattered were Tribes, Red Baron and The Incredible Machine. I don't care about Earthsiege or Starsiege.
When we shipped T2 we drank Dom Perignon from Dixie Cups while we signed something like 200 boxes with metallic ink.
The real question is how often were the coders drinking while working? It would explain why there were so many problems with the game. I LOVED those Unhandled Exception errors!
PushButton Labs (founded by Jeff Tunnel and Rick Overman in 2008) recently bought the rights the Incredible Machine series. I hope they make another kick ass game.
The real question is how often were the coders drinking while working? It would explain why there were so many problems with the game. I LOVED those Unhandled Exception errors!
Front Page Sports games were awesome. :\
I'd say any developer worth their salt has at least played a Tribes game of some sort.
There are some things I don't really think I should mention regarding the demise of the FPS games, this industry is just too small.
We had an entire mo-cap range of motions for a new branch of the franchise that could have been another kick ass product.