t-575056 3D Animation Applications [Flat] - TribalWar Forums

3D Animation Applications

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scandal
02-12-2009, 05:20 PM
What software do you use to do 3D animations? The only time I played with 3D animation was in high school, using Bryce. Is that still a popular application?

Phydeaux
02-12-2009, 05:22 PM
3DSMax and Maya are the industry standard

Odio
02-12-2009, 05:25 PM
MilkShape 3d

mjoe
02-12-2009, 05:25 PM
Bryce was awesome

[Thrillhouse]
02-12-2009, 05:35 PM
Autodesk Softimage aka Softimage XSI

m00g00
02-12-2009, 05:36 PM
Maya and max. Learn Maya though.

scandal
02-12-2009, 05:39 PM
Thanks for the suggestions, guys.

Maya and max. Learn Maya though.

Is Maya easier to learn or something?

m00g00
02-12-2009, 05:39 PM
max is a piece of ****.

Phydeaux
02-12-2009, 05:43 PM
Thanks for the suggestions, guys.



Is Maya easier to learn or something?

Max is to Maya what paintshop is to photoshop.
Maya is what movie studios use for digital animation.

AniMisM
02-12-2009, 06:15 PM
XSI and Maya. Maya has become more popular in recent years, it's standard for games and movies.

elFyourSeLf
02-12-2009, 06:16 PM
i found maya impossible to learn especially if you aren't being taught by someone who knows it. perhaps you are smarter than i, but that program is complicated as ****.

joeyarkenstat02
02-12-2009, 06:17 PM
3D Max for Arch Viz and Gaming
Maya for movies and shorts

Rorschach
02-12-2009, 06:21 PM
i know max because one of my retired hobbies is indie game dev

i never liked using it because modeling takes FOREVER

joeyarkenstat02
02-12-2009, 06:24 PM
i know max because one of my retired hobbies is indie game dev

i never liked using it because modeling takes FOREVER

agreed, i used to work in architectural visualization and now I work in product rendering for Armani

i use max

it's great for inorganic things and use with AutoCAD



i want to get into animation and character stuff, so i think I am going to have to learn maya
modelling characters in max sucks

Mjolnir
02-12-2009, 08:22 PM
I use Blender at work for technical animations.

I don't know how it is for organic modeling and interactive object creation: everything I do is via procedural object creation and scripts.

Blender is free and there's a large community that produces code and plugins for it.

Features/galleries:
http://www.blender.org/development/release-logs/blender-248/
http://www.blender.org/features-gallery/features/

Lone_Predator
02-12-2009, 08:27 PM
I use Maya myself
But theres Softimage, Max, Blender, C4D, After Effects to a point

Arcanox
02-12-2009, 09:03 PM
i know max because one of my retired hobbies is indie game dev

i never liked using it because modeling takes FOREVER

Modeling takes forever? It's one of the better out of the box modeling packages, and most serious modelers use plugins like polyboost to cover the rest of the needs of their workflow.

I wouldn't consider maya all that better for modeling, it's one of the weaker packages in that area. Most of the lead modelers for Epic games use Max for all of their highly detailed characters.

[MD5]Hash
02-12-2009, 09:05 PM
I wouldn't consider maya all that better for modeling, it's one of the weaker packages in that area. Most of the lead modelers for Epic games use Max for all of their highly detailed characters.

Well, ... I don't know that I believe that.

Considering that Maya (Albeit a limited edition) was bundled with UT2K4 as part of it's development package.

DrSupey
02-12-2009, 09:06 PM
I get other people to do that stuff for me

Hurricane Harold
02-12-2009, 09:08 PM
My artistic brother loves Modo (http://www.luxology.com/). It's got normal subdivision modelling, as well as sculpting and painting, and apparently has a very nice interface. No idea how it is at animation, per-se, he's mostly done static models :shrug: