Got Questions for former dynamix employees?

oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy



i have to think
 
How exactly did the tank cloaking device in Stellar 7 work, and if it could last a minute why not longer?
 
Why was T1 extreme dropped?

Why did T2 have so many fucking bugs?

Why did two lead designers for 2 quit before Dave G took the helm?
 
What made the development environment for Tribes different from other projects?

Do you think open source gaming is viable?
 
You guys are brutal.

Ask them if GG can make a remake of T1, T2, and then their version, which would be T3 on the new engine. Ask them if GG can put all the elements in place so modders can make the perfect Tribes game once and for all.

Ask them how many former employees will be involved with GG as associates working on the side.
 
what are you doing reading this thread when you should be busy building the best tribes game ever?
 
So basically what I saw from their comments is that T2 physics sucked because Dave G wasn't good at T1?
 
Back
Top