So, I've written up 2 game design docs so far on somewhat simple games, and read at least a dozen books on game design. I'm wanting to write one up one a multiplayer FPS.
I have a somewhat original idea for the concept, and I'd like some other input, I know a lot of you play different varieties of games. Judging from the survey that was done a week or so ago, many people prefer a FPS/RPG.
1) What setting do you prefer?
As an example: Tribes was futuristic, mechlike combat, Then you have the WWII shooters, which I think are overdone. There's a variety of settings to choose from.
2) What about vehicles?
Example: Enemy Territory, Quake are examples of games that feature strictly deathmatch style infantry. Battlefield 2 relies a lot on vehicles and teamwork.
3) Individual skill or teamwork?
Example: Battlefield 2 pretty much requires a good amount of teamwork to win, as does Tribes.
4) How do you feel about non-persistant "experience" on a per-server/per-session basis?
Example: Enemy territory has an experience system, as you gain more and play more you get things such as improved health, binoculars, flak jacket, etc..
To add in an RPG element, your character acquires experience points based on kills, defending objectives, capturing objectives. However, this isn't MMOFPS in the sense that it doesn't stay forever. I also don't believe it should have a huge effect on the gameplay or make you "super powerful" if you do nothing but play the game all day. Something to keep the user playing the game to gain more experience and get 'something'.
5) How do you feel about "legolike" objects?
Example: Like in renegades, you could deploy forcefields and blast walls.
Say you have a 'box' you can pick up and move about that will provide you with cover. Or a deployable, stationary gun that you could deploy anywhere and use. I'm not talking about things such as automated turrets. I'm trying to come up with something that gets away from the stationary already placed guns, bunkers, etc.. This will add another element of strategy.
I have a somewhat original idea for the concept, and I'd like some other input, I know a lot of you play different varieties of games. Judging from the survey that was done a week or so ago, many people prefer a FPS/RPG.
1) What setting do you prefer?
As an example: Tribes was futuristic, mechlike combat, Then you have the WWII shooters, which I think are overdone. There's a variety of settings to choose from.
2) What about vehicles?
Example: Enemy Territory, Quake are examples of games that feature strictly deathmatch style infantry. Battlefield 2 relies a lot on vehicles and teamwork.
3) Individual skill or teamwork?
Example: Battlefield 2 pretty much requires a good amount of teamwork to win, as does Tribes.
4) How do you feel about non-persistant "experience" on a per-server/per-session basis?
Example: Enemy territory has an experience system, as you gain more and play more you get things such as improved health, binoculars, flak jacket, etc..
To add in an RPG element, your character acquires experience points based on kills, defending objectives, capturing objectives. However, this isn't MMOFPS in the sense that it doesn't stay forever. I also don't believe it should have a huge effect on the gameplay or make you "super powerful" if you do nothing but play the game all day. Something to keep the user playing the game to gain more experience and get 'something'.
5) How do you feel about "legolike" objects?
Example: Like in renegades, you could deploy forcefields and blast walls.
Say you have a 'box' you can pick up and move about that will provide you with cover. Or a deployable, stationary gun that you could deploy anywhere and use. I'm not talking about things such as automated turrets. I'm trying to come up with something that gets away from the stationary already placed guns, bunkers, etc.. This will add another element of strategy.