http://www.gametrailers.com/player.php?id=4351&type=wmv
Shows a bit of gameplay from both spies and mercs.
New things that are seen on this video:
- Spies have co op moves to reach higher places and stuff
- Spies can pull mercs over a ledge from below (bahahaha, now that's going to be fun)
- Optical camo for spies (not sure I like that idea)
- Interactive environments (projectors that can be used to scan areas, misc stuff to destroy walls/open new paths, etc)
- Mercs have a new 360° spin attack to knock down sneaky spies
- Mercs can pin spies to the ground (and possibly kill from the looks of it)
- There appears to be a gasmask available for the mercs
- Certain walls/doors appear to be destructible (I'm guessing only by mercs)
Graphics don't seem to have changed much (all I've noticed is a bit more objects in the background and an improved flashlight effect), but then again, the MP portion of Pandora Tomorrow already looked fantastic and I suppose they want to keep a smooth framerate all around (not to mention it's freaking dark anyhow).
One thing I did notice was missing was player shadows; this is most likely not a final build, but it looks weird without them (especially since splinter cell is famed for the real time shadows).
Still, aside from the optical camo, it's looking damn fine. I really don't like the idea of spies being even harder to see, but it'll probably show up on EM vision anyways (maybe they want people to be forced to used more vision modes) and it will most likely not last very long.
The coop moves look like a blast; I wonder if the mercs get any new gadgets aside from that gas mask.
:rawr:
Shows a bit of gameplay from both spies and mercs.
New things that are seen on this video:
- Spies have co op moves to reach higher places and stuff
- Spies can pull mercs over a ledge from below (bahahaha, now that's going to be fun)
- Optical camo for spies (not sure I like that idea)
- Interactive environments (projectors that can be used to scan areas, misc stuff to destroy walls/open new paths, etc)
- Mercs have a new 360° spin attack to knock down sneaky spies
- Mercs can pin spies to the ground (and possibly kill from the looks of it)
- There appears to be a gasmask available for the mercs
- Certain walls/doors appear to be destructible (I'm guessing only by mercs)
Graphics don't seem to have changed much (all I've noticed is a bit more objects in the background and an improved flashlight effect), but then again, the MP portion of Pandora Tomorrow already looked fantastic and I suppose they want to keep a smooth framerate all around (not to mention it's freaking dark anyhow).
One thing I did notice was missing was player shadows; this is most likely not a final build, but it looks weird without them (especially since splinter cell is famed for the real time shadows).
Still, aside from the optical camo, it's looking damn fine. I really don't like the idea of spies being even harder to see, but it'll probably show up on EM vision anyways (maybe they want people to be forced to used more vision modes) and it will most likely not last very long.
The coop moves look like a blast; I wonder if the mercs get any new gadgets aside from that gas mask.
:rawr: