[T:V] I know there's an online petition out there

Diablo Escobar

Contributor
to make a linux port of this game.

Is there absoutely ANY shot of something like this working? Maybe getting icculus to do it?

I don't wanna have to go back to windows :(
 
it's the linux nerds who go to irrational for a port. So rather than asking irrational to find someone to write one, you need to find someone to ask irrational if they can write one.

Also, what's the deal with unreal engine and linux? Cuz that probably plays a big factor
 
well if that's the case then it shouldn't be TOO difficult to port any engine modifications irrational makes. Now it's just up to someone to strike a deal with them.
 
I know, but I'm pretty sure the Sierra guys have maintained across the board that there wouldn't be a linux port. Unless they were being wordsmiths on us (wouldn't put it past thrax) and saying it wouldn't need to be ported. UT2k3 runs on linux out of the box.

T2 didn't do well under linux. I understand this. However, with all the games that have been released under linux lately, the linux gamer base is growing. Also, T2 for linux might have done better had Loki not been struggling so much, and eventually out of business. It seems like the problem was more the relationship than the actual game.
 
T w i z t i D said:
UT2k3 runs on linux out of the box.

That is not entirely true. UT2k3 runs BETTER on linux, yes. But the installation process is so gimpified it hurts. I spent about 3 hours wondering why the fuck it kept telling me the CD wasn't present, and then found some long ass hack to fix it on the UT boards. I classify "out of the box" to work for the majority of the installations w/o a problem, and from reading the forums, that is not the case.

I see no reason for not making a linux server prog for TV/T3/T:V. I would also LOVE to see an out of the box linux client, even if it came with no tech support. I realize that even if they only had 1 person working on the port project, they would lose money on the endeavour. So, because of that, I am not getting my hopes up.
 
i've only run the demo, haven't gone out and bought ut2k3 yet, so i don't know about its cd install, but the demo install was super simple

p.s. locke i took your advice and, after about 3 million compiling hours and approximately 40 kernel rebuilds, i'm running gentoo :bightumb:
 
it was asked in the QA thread on t3.org, and basically what they said, was if a reputable company would do the port, they would probably let them.
 
jsut said:
it was asked in the QA thread on t3.org, and basically what they said, was if a reputable company would do the port, they would probably let them.
i like their quick reply method.
 
jsut, this is what i'm remembering

Q:Will Windows Be the only supported os or will there be ports to Apple and Linux platforms?

Thrax: In general there no good business reason to make a client for Apple or Linux. I know people hate to hear that, but it's true and it's hard to convince people in charge of huge budgets to spend even more for a negative return.
 
and following the meandering conversation about linux through the thread, we have these replies.

Thrax said:
In general there no good business reason to make a client for Apple or Linux. I know people hate to hear that, but it's true and it's hard to convince people in charge of huge budgets to spend even more for a negative return.

lgp-michael said:
Actually, that is completely not true, there is in fact no good business reason to not have a Linux client. Linux Game Publishing ( http://www.linuxgamepublishing.com ) will produce a port at zero cost, assuming 100% of the risk, and taking a share of the sales of each game. Sierra stands no chance of losing money. Our company takes all the risk. We can provide corporate references to ensure you can have confidence you will not have your code stolen. All in all, you can NOT lose by having a Linux client, and you could gain significant goodwill and reasonable money.

Feel free to contact us.

Thrax said:
I will. And I should have said "no good reason to develop a linux or apple client in house." Thanks for the correction.
 
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