Uncle Silas
Veteran X
Obviously there's going to be a mapping tool with the game, it's been talked about extensively. But you could make the community's job easier by including a few other things that I like to call the "User Creation Pack", or something else official sounding.
1st: In depth documentation (PDF) of the map editor. Maybe even a tutorial movie from screen captures or something basic like that. In T2 the map tutorials were left up to the community and while those instructions were good to have they still left you confused and searching for help frequently.
2nd: Include either layered or alpha channel Photoshop files of all skins. Well, maybe not ALL skins but at least player skins and vehicle skins. In the skin files on a seperate layer it would also be nice to have pointers and text explaining what you're looking at. Or, maybe just include this in the instruction PDF It would make skinning much easier for newbie skinners.
3rd: Include a bunch of blank terrains for mappers. Ideally the end users wouldn't have to download every new map but mappers would have many to choose from when making server side maps.
Now, I may be talking out my ass here but I'm sure if this were too much work for the dev team the community could create it while the game is in beta. (I'd be happy to do this myself, and I'm sure many others would help.)
I realize the T:V will be much different and probably won't work anything like T2 but that's all I have as a frame of reference for this idea.
I think this would be a great addition to the game and wouldn't give anyone a brain tumor to create. Additional ideas welcome.
1st: In depth documentation (PDF) of the map editor. Maybe even a tutorial movie from screen captures or something basic like that. In T2 the map tutorials were left up to the community and while those instructions were good to have they still left you confused and searching for help frequently.
2nd: Include either layered or alpha channel Photoshop files of all skins. Well, maybe not ALL skins but at least player skins and vehicle skins. In the skin files on a seperate layer it would also be nice to have pointers and text explaining what you're looking at. Or, maybe just include this in the instruction PDF It would make skinning much easier for newbie skinners.
3rd: Include a bunch of blank terrains for mappers. Ideally the end users wouldn't have to download every new map but mappers would have many to choose from when making server side maps.
Now, I may be talking out my ass here but I'm sure if this were too much work for the dev team the community could create it while the game is in beta. (I'd be happy to do this myself, and I'm sure many others would help.)
I realize the T:V will be much different and probably won't work anything like T2 but that's all I have as a frame of reference for this idea.
I think this would be a great addition to the game and wouldn't give anyone a brain tumor to create. Additional ideas welcome.
Last edited: