Fastest two things in EVE are...

LoH
04-03-2006, 11:19
...news and podded pilots.

I can't think of many other games where death is an efficient mode of travel.

Raven
04-07-2006, 18:07
except tribes, the original suicide for position game

Vlasic
04-07-2006, 18:35
except tribes, the original suicide for position game
yeah really, this LoH guy must be a tribes newb

ViRGE
04-07-2006, 19:18
except tribes, the original suicide for position gameIn Tribes it was only good for going back to your base though. In EVE it's good for going forward too.

FissioN
04-07-2006, 19:27
In Tribes it was only good for going back to your base though. In EVE it's good for going forward too.
Did you ever play Snowblind or Desert of Death?

-=TTC=-Serpreme
04-08-2006, 13:26
RD was a good one too lol

Vlasic
04-08-2006, 13:55
To be fair the guy did say the fastest two things in EVE

Crypt
04-16-2006, 23:10
To be fair the guy did say the fastest two things in EVE


Fair? what the **** is fair? this is tribalwar, there is no such thing as fair here. :)

LoH
04-17-2006, 19:37
Fair? what the **** is fair? this is tribalwar, there is no such thing as fair here.

Of course. Of course, talking about such a basic Tribes tactic (suiciding to return) in respect to Tribes itself would have sounded much worse, IMAO.

Gil
04-18-2006, 04:34
What, you guys don't have transport clones?

Teflonatron
04-18-2006, 10:06
What, you guys don't have transport clones?

You mean JUMP clones? :)

LoH
04-18-2006, 14:08
Jumpclones have a "once every 24 hours" limitation on them, which nerfs their usefulness for making there-and-back again trips. In addition, you have to had already been at the destination to have a jumpclone there (meaning you can't just pick a spot and go).

BEAST420
04-18-2006, 18:27
... ASCN running from a fight and ASCN logging off in a system to avoid destruction