TreW_SoulJa
05-08-2003, 05:27
- Summary at the bottom -
12 v 12 is perfect for competition.
Why? Well, if you want to increase the # of people on a playing field from T1, i agree that would make the game more dynamic and fun, and more ppl playing @ once is also more fun.
Thing is, 14 v 14 is too much.
Why too much? 2 reasons. 1) team size is definitely hard to manage with an avg size of 21-22 people.
2) 14 v 14 is simply too many people on the field.
I like #2 more. Here's why
if you have 7 offense, and 7 defense, you have what, 3 on the base, 4 on the flag?
so if i'm flag D, i'm one man away from playing my own game of 5v5? I dont want to basically be playing one game of CTF and one game of D&D. In 10v10 T1 CTF, on many maps flag D need to help base D and vice versa - teamwork. Sure ppl will need to help each other out in 14v14, but it gets complex to the point where, whereas t1 voice comms often had seperate O/D channels, you might need seperate channels for the different squads on each side of the map - 4 voice comm channels. That's a little rediculous.
Regardless of whether or not you think that's true, 16 v 16 base T2 CTF wasnt too far off. But once they sped it up for classic, 14 v 14 was just too many ppl on the field. Compare it to PU's you've played in - t1 or t2, often in a PU it just seems like there's a clutter of players, too many people on the field. Every time u spawn there's another guy, or 3 guys coming at you, its not tribes as tribes 1 was (except cluster), it's tribes + quake; spawn, turn, shoot, 8/10 spawns.
It's too frantic and instinctual, its not tactical enough, and its pretty far from strategical for the most part, in terms of planning and actually having time to think about what you're doing.
12 on 12 is *perfect*. It's a manageable size, it's FUN, it adds an extra element that will truly make the game a lot more dynamic than you think, it's less ping dependant and frantic (competitive classic T2), and it's not too many people on the field.
if you want another example look at football. I love football, but how many offensive linemen and defensive linemen's names do you know compared to the running backs and recievers, QB's and cornerbacks and safeties? And they have 11 guys. How many times have u played football w/ ur friends and it was 11 on 11? How many times have u played and it was less than that? When playing it, less is usually way more fun.
I dunno, it's hard to really come up with good reasons other than that i KNOW from playing T1 since release, and playing T2 for a few months at the release of every mod (base, b++, classic), and STILL playing T1 today, that 12 v 12 is the perfect increase from 10 v 10, and anything higher is just unecessary clutter, and will only lessen the talent pool and decrease the number of competitive teams.
Summary:
14 v 14 avg team size: 22 fully actives
12 v 12 avg team size: 18 fully actives
150 teams on a 14 v 14 ladder for t:v, take 4 players from each team and u get 185 teams. = more competition.
14 v 14, field is too cluttered, its like playing TribesQuake cuz every time u spawn u got someone to shoot.
12 v 12 is perfect for competition.
Why? Well, if you want to increase the # of people on a playing field from T1, i agree that would make the game more dynamic and fun, and more ppl playing @ once is also more fun.
Thing is, 14 v 14 is too much.
Why too much? 2 reasons. 1) team size is definitely hard to manage with an avg size of 21-22 people.
2) 14 v 14 is simply too many people on the field.
I like #2 more. Here's why
if you have 7 offense, and 7 defense, you have what, 3 on the base, 4 on the flag?
so if i'm flag D, i'm one man away from playing my own game of 5v5? I dont want to basically be playing one game of CTF and one game of D&D. In 10v10 T1 CTF, on many maps flag D need to help base D and vice versa - teamwork. Sure ppl will need to help each other out in 14v14, but it gets complex to the point where, whereas t1 voice comms often had seperate O/D channels, you might need seperate channels for the different squads on each side of the map - 4 voice comm channels. That's a little rediculous.
Regardless of whether or not you think that's true, 16 v 16 base T2 CTF wasnt too far off. But once they sped it up for classic, 14 v 14 was just too many ppl on the field. Compare it to PU's you've played in - t1 or t2, often in a PU it just seems like there's a clutter of players, too many people on the field. Every time u spawn there's another guy, or 3 guys coming at you, its not tribes as tribes 1 was (except cluster), it's tribes + quake; spawn, turn, shoot, 8/10 spawns.
It's too frantic and instinctual, its not tactical enough, and its pretty far from strategical for the most part, in terms of planning and actually having time to think about what you're doing.
12 on 12 is *perfect*. It's a manageable size, it's FUN, it adds an extra element that will truly make the game a lot more dynamic than you think, it's less ping dependant and frantic (competitive classic T2), and it's not too many people on the field.
if you want another example look at football. I love football, but how many offensive linemen and defensive linemen's names do you know compared to the running backs and recievers, QB's and cornerbacks and safeties? And they have 11 guys. How many times have u played football w/ ur friends and it was 11 on 11? How many times have u played and it was less than that? When playing it, less is usually way more fun.
I dunno, it's hard to really come up with good reasons other than that i KNOW from playing T1 since release, and playing T2 for a few months at the release of every mod (base, b++, classic), and STILL playing T1 today, that 12 v 12 is the perfect increase from 10 v 10, and anything higher is just unecessary clutter, and will only lessen the talent pool and decrease the number of competitive teams.
Summary:
14 v 14 avg team size: 22 fully actives
12 v 12 avg team size: 18 fully actives
150 teams on a 14 v 14 ladder for t:v, take 4 players from each team and u get 185 teams. = more competition.
14 v 14, field is too cluttered, its like playing TribesQuake cuz every time u spawn u got someone to shoot.