[T:V] Flag-Discing...

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Azra3l
05-07-2003, 22:08
This is a huge variation between Tribes 1 and 2, and I honestly prefer the ability to move it around.

However, in light of it being a new game, what about the ability to MA the flag?

Opinions on flag-discing.

Locke355
05-07-2003, 22:19
:notsigned

xgalaxy
05-07-2003, 22:25
Don't duplicate threads please.

http://www.tribalwar.com/forums/showthread.php?threadid=2 10966

FSB-SPY
05-07-2003, 22:28
Opinions on flag-discing.

Throw + MA flag... flag go flying across the map.

Rabid Poop
05-07-2003, 22:35
should we be able to throw the flag farther than a flag drop in tribes 1, but not as far as a flag throw in tr2?/1.j;LJOFDS;:shock::shock: :shock:

Shinigami
05-07-2003, 22:41
:notsigned

Sanchez
05-07-2003, 23:51
:notsigned

R@ND0M
05-07-2003, 23:58
flag discing sucks, but i'd like more control over flag throws ingame

not so much as you have to calculate a theoretical equation before even dropping it though

eierye
05-08-2003, 00:25
U know.. since the flag is made of cloth, how come it is so durable? technically if you were to MA a flag made of like aluminium + cloth then wouldnt it burn away?

Shinigami
05-08-2003, 00:53
U know.. since the flag is made of cloth, how come it is so durable? technically if you were to MA a flag made of like aluminium + cloth then wouldnt it burn away?

Are you suggesting that a player should be able to destroy a flag...?

R@ND0M
05-08-2003, 00:54
because it's a game dumbass..?

TeckMan
05-08-2003, 00:54
U know.. since the flag is made of cloth, how come it is so durable? technically if you were to MA a flag made of like aluminium + cloth then wouldnt it burn away?
wow shut the ****ing **** up.


anyways ya you should be able to MA the flag it wouldn't have to go that far. every MA should pop it up in the air a set distance and arc towards the shooter. that would rock omg.

shtbreakd
05-08-2003, 00:56
anyways ya you should be able to MA the flag it wouldn't have to go that far. every MA should pop it up in the air a set distance and arc towards the shooter. that would rock omg.
wow shut the ****ing **** up

TeckMan
05-08-2003, 00:57
wow shut the ****ing **** up
wow except my idea is good and not OMG ITS MEGA UNREALISTIC WHY CAN U JETPACK IT SHOULD BE CS LETS ALL PLAY CS I AM A RAGING HOMOSEXUAL.
^^^^that's you + eierye

Zoolooman
05-08-2003, 01:20
How about we stick with the fact that he already spoke out on the subject.

Random elements do not make for fun gameplay.

eierye
05-08-2003, 03:38
wow except my idea is good and not OMG ITS MEGA UNREALISTIC WHY CAN U JETPACK IT SHOULD BE CS LETS ALL PLAY CS I AM A RAGING HOMOSEXUAL.
^^^^that's you + eierye

I wasn't being serious...

SimoHayha
05-08-2003, 08:19
dont take anything seriously...its a weakness....
hmm..flag discing...wish i played t2 enough to compare.

SarcaStick
05-08-2003, 14:36
I would really like to see something like this. It would add depth and take quite a bit of skill to accomplish it.

I hope they can do something like this.

Destiny
05-08-2003, 14:38
being able to disc the flag is kewl ... i like t2s way better.

Zoolooman
05-08-2003, 14:53
Here is why I'm against the flag inhereting any sort of impulse from weapons fire EXCEPT for the impulse gained upon death:

In Tribes 2:

I got a rare rare chance to disc it into my own hands.

I had a far far more common and not fun situation of the flag being disced around, adding a random and frankly noncompetitive element to the game. Randomness does not make for skill. The ground flag being shot is a forced stripping of the flag from the dynamic chase which made defense so fun to me. If it can't be moved by discs though... well, that's when the chase never ends.

In theory:

A mid-air discable flag means yet another random factor. Flag tossing is already hard enough, because either player can die and it's easy to miss the flag. Plus there are player interceptions. There is no need to make something like this, that would frankly be a forced stripping of the flag from the dynamic chase which made defense so fun to me.

In Tribes 1:

A non-discable flag generally meant the defense had to defend a flag in the field as if it was on a stand. It also meant that when the flag fell from a capper, you could keep up the entire momentum of the chase because an escort picked up the flag. Running battles in Tribes one were great.

Lastly, the exception to flags gaining momentum:

In Tribes one (yet not in classic) the flag would inherit the velocity of the dead capper, including any velocity that he was given by the weapon that killed him. The flag was thankfully very heavy, so it fell with a good pace (not realistic - who cares), but nonetheless stayed WITH the chase instead of slowing to a stop before it hit the ground (which is what happens in T2), thereby stopping the chase.