So I hear that Unreal engine scripting is very versatile, but it does not allow client-side scripting. From what I have heard, the engine does not allow you to run scripts that are not authorized by the server. I'm not sure if this is correct or not as I know next to nothing about scripting.
I would really like to be wrong about this...
Obviously, we want to eliminate the cheats and questionable scripts, but what about the more benign scripts?
Many people in the competitive Tribes community enjoy customising thier playing experience by changing the gui. The ability to script in elements that personalise the game or add in elements that may have been overlooked by the game developer is an important part of a games longevity imho. For me, at least, customising my gui, adding in team counters, speed huds, custom reticles, loadout guis etc etc. is an important part of the experience of playing Tribes.
If indeed this is true, and client side scripts are going the way of the Dodo with Tribes: Vengeance, I will be very unhappy.
As will the large and active scripting community that has been built up around the previous two games, no doubt.
Anyone care to shed a little light on this matter or discuss the pros/cons of scripting in T:V?
I would really like to be wrong about this...
Obviously, we want to eliminate the cheats and questionable scripts, but what about the more benign scripts?
Many people in the competitive Tribes community enjoy customising thier playing experience by changing the gui. The ability to script in elements that personalise the game or add in elements that may have been overlooked by the game developer is an important part of a games longevity imho. For me, at least, customising my gui, adding in team counters, speed huds, custom reticles, loadout guis etc etc. is an important part of the experience of playing Tribes.
If indeed this is true, and client side scripts are going the way of the Dodo with Tribes: Vengeance, I will be very unhappy.
As will the large and active scripting community that has been built up around the previous two games, no doubt.
Anyone care to shed a little light on this matter or discuss the pros/cons of scripting in T:V?