Sir Lucius 04-29-2003, 15:34 http://sierra.com/product.do?gamePlatformId =412
Like from Colosus's news post.
Underground maps huh? Tight **** if you ask me :)
That'd really be a new tribes expirence right there. Sounds like they could be having some urban warfare too.
This game sounds cool :)
i'm still waiting for the sandstorms that were promised in t2 rofl
extremeski through tunnels
Sir Lucius 04-29-2003, 15:48 Sandstorms were the brown fog in dessicator.
Quicksand, tho, we never saw.
BlodBath-VuP- 04-29-2003, 15:51 maybe we can finally get that dynamic weather in?
TV: Weather on an epic scale.
"Join the war online with extensive multiplayer action for up to 32 players."
:[
I'd like to see a skyscraper map though ^_^
Sir Lucius 04-29-2003, 18:42 why :[ ?
Most pubs support 32 players as it is. Serious competion has always had to deal with this. It doesn't mean ladder games have to be 16 on 16 though.
Ixiterra 04-29-2003, 18:56 http://sierra.com/product.do?gamePlatformId =412
Like from Colosus's news post.
Underground maps huh? Tight **** if you ask me :)
That'd really be a new tribes expirence right there. Sounds like they could be having some urban warfare too.
This game sounds cool :)
Excellent site. I have flash 6.0 whatever, but because Sierra sees Opera, it says no. **** Sierra. I'm not buying T3 now.
RedSpider 04-29-2003, 19:18 Best games are the 8-12 range I think.
And underground maps have been around for awhile in T1 arena, there are 3 or 4 of them.
Rabid Poop 04-29-2003, 19:25 underground CTF with tunnels connecting bases would be cool :o
All for more weather that effects gameplay.... be cool.
wind currents would be funny. maybe thermal geysers too that would shoot you up a bit when you fly over them.
shtbreakd 04-29-2003, 20:45 maybe we can finally get that dynamic weather in?
wow i cant believe i never thought of that
that would be so ****ing cool (and realistic)
like lightning interrupting gameplay (or route for that matter)
winds and other natural objects/elements intervening... that would be ****ing sweet
<- retard for not even giving that thought
Sir Lucius 04-29-2003, 20:51 Missing flag grabs b/c of crosswinds would be real popular I think...I suppose it'd be okay if they had one of those directional wind socks built into your HUD tho..
Yeah i don't think having a gust of wind take you away from your perfect route will go down well. Maybe just having night and day cycles.
wow i cant believe i never thought of that
that would be so ****ing cool (and realistic)
like lightning interrupting gameplay (or route for that matter)
winds and other natural objects/elements intervening... that would be ****ing sweet
I have to disagree.
Nobody likes grabbing the enemy flag on a perfectly executed route only to be struck by lightning or be pushed of course by wind. Tribes is all about control, and once you lose that element it becomes frustrating.
Dynamic environment, however, is cool stuff. Things like changing the time of day brings interesting gameplay effects. Imagine having a map where it's almost pitch black at night. If you have this change during a match, you could have a fundamental switch of strategies to match the environment.
shtbreakd 04-29-2003, 22:24 good point special.. i like that second idea too
like imagine not knowing if you had CoN or Cloak of Day
good point special.. i like that second idea too
like imagine not knowing if you had CoN or Cloak of Day
Well not only that, imagine having CoN and CoD interchange mid-map... Like an accelerated night/day cycle. Also imagine a map where it's a clear day in some ravine, but then the weather changes and all of a sudden fog begins rolling in and obscures a flag...
Sir Lucius 04-29-2003, 22:38 Would that be dynamic fog, or scripted fog?
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