RivetGirl
04-19-2003, 20:53
Recently the scoring on Heaven/Hell was "messed up" meaning that [(KILLS+(CAPS*5)) - (SUICIDES+TKS) = ]Player Score was not displayed on the tab screen, but Andrew's brainchild player rating system was displayed in its place. People whined about it, and now things are back to normal.
As we all know, however--despite the fact that Player Score can sometimes indicate good performance--Player Score in T1 CTF is, for the most part, completely arbitrary and does not reflect player performance at all. A person racking up kills isn't necessarily helping their team to win (I know you've all seen teams with tons of negative scores win CTF maps even though the losing team's player scores were higher). Likewise, a person going offense who ends up with a negative Player Score might be making a lot of crucial plays that don't get reflected. The ever-changing objectives in a CTF mission often demand frequent suicides when players are out of position, and frequently the players who performed the best have the lowest, most negative Player Scores. That's pretty absurd. To add insult to injury, I've often seen kill-collecting defense on losing teams end up with higher scores than the highest score on the winning team.
I don't know all the ins and outs of Andrew's system, but I, for one, would prefer to have the player rating system back in place of Player Score permanently on Heaven/Hell. Hopefully it would encourage people to go offense instead of playing lazy sniper D. Today, with Andrew in the server, we were discussing just how low lazy D snipers' ratings would be... they'd look pretty foolish.
I don't really have time for reading TW such that I know everything that gets discussed, so forgive me if someone's already posted a thread about this . . . my sense is that it's a relatively new topic for discussion and hasn't really been "brought up" so to speak.
Please discuss.
As we all know, however--despite the fact that Player Score can sometimes indicate good performance--Player Score in T1 CTF is, for the most part, completely arbitrary and does not reflect player performance at all. A person racking up kills isn't necessarily helping their team to win (I know you've all seen teams with tons of negative scores win CTF maps even though the losing team's player scores were higher). Likewise, a person going offense who ends up with a negative Player Score might be making a lot of crucial plays that don't get reflected. The ever-changing objectives in a CTF mission often demand frequent suicides when players are out of position, and frequently the players who performed the best have the lowest, most negative Player Scores. That's pretty absurd. To add insult to injury, I've often seen kill-collecting defense on losing teams end up with higher scores than the highest score on the winning team.
I don't know all the ins and outs of Andrew's system, but I, for one, would prefer to have the player rating system back in place of Player Score permanently on Heaven/Hell. Hopefully it would encourage people to go offense instead of playing lazy sniper D. Today, with Andrew in the server, we were discussing just how low lazy D snipers' ratings would be... they'd look pretty foolish.
I don't really have time for reading TW such that I know everything that gets discussed, so forgive me if someone's already posted a thread about this . . . my sense is that it's a relatively new topic for discussion and hasn't really been "brought up" so to speak.
Please discuss.