bdm
04-12-2003, 20:41
** also wanted to throw in.. clan Tags need to be more fun more characters! symbols! whatever**
anyways... what gametypes will be/should be included??
Obviously CTF will be included... but what else?
C&H
DM/Duel/Arena
== T1 ==
F&R (Find & Retrieve):
CTF w/ a twist. Purpose was to get all the flags back to your base.
PROBLEM: in pubs it could be done in less then a minute if the other team didnt know what was going on.
POSSIBLE FIX: make it so it has to last at least 5 minutes? or like C&H get points for however long flag is at home.
D&D (Defend & Destroy): Purpose to kill all enemies gens before they kill yours.
PROBLEM: spreads out players to thin, end up just defending 1 gen. (see seige)
== T2 ==
seige(like D&D cept 1 team attacks at a time): Defend Switch from attackers, would require killing some gens here and there).
PROBLEM: all or nothing.
POSSIBLE FIX: have multiple objectives. IE a, b, c (where A is needed to be taken to get to b) or something like that where you could pass multiple stages to complete mission.
bounty (find your target and kill him):
Problem: everyone just ends up in a group no real 'tracking' hide/seek tactic or anything.. just DM 1 at a time
hunter(kill everyone get flags take to nexus for points):
PROBLEM: DM w/ flags. basically redundant.
SUGGESTION: lose it.
rabbit(run like hell w/ flag):
PROBLEM: none
SUGGESTION: person who picks up flag gets full health/energy pack if none & 1or2 sec invulnerable time.
TR2:(mix of Keep away & sports mod):
PROBLEM: 2 games in 1
SUGGESTION: Make a pure Sport type game, and a fancy pass KeepAway type game.
anyways... what gametypes will be/should be included??
Obviously CTF will be included... but what else?
C&H
DM/Duel/Arena
== T1 ==
F&R (Find & Retrieve):
CTF w/ a twist. Purpose was to get all the flags back to your base.
PROBLEM: in pubs it could be done in less then a minute if the other team didnt know what was going on.
POSSIBLE FIX: make it so it has to last at least 5 minutes? or like C&H get points for however long flag is at home.
D&D (Defend & Destroy): Purpose to kill all enemies gens before they kill yours.
PROBLEM: spreads out players to thin, end up just defending 1 gen. (see seige)
== T2 ==
seige(like D&D cept 1 team attacks at a time): Defend Switch from attackers, would require killing some gens here and there).
PROBLEM: all or nothing.
POSSIBLE FIX: have multiple objectives. IE a, b, c (where A is needed to be taken to get to b) or something like that where you could pass multiple stages to complete mission.
bounty (find your target and kill him):
Problem: everyone just ends up in a group no real 'tracking' hide/seek tactic or anything.. just DM 1 at a time
hunter(kill everyone get flags take to nexus for points):
PROBLEM: DM w/ flags. basically redundant.
SUGGESTION: lose it.
rabbit(run like hell w/ flag):
PROBLEM: none
SUGGESTION: person who picks up flag gets full health/energy pack if none & 1or2 sec invulnerable time.
TR2:(mix of Keep away & sports mod):
PROBLEM: 2 games in 1
SUGGESTION: Make a pure Sport type game, and a fancy pass KeepAway type game.