[T3]Adrenaline

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TeckMan
04-09-2003, 18:26
T3 should have an adrenaline similar to UT2003's. For those of you that don't know what this is, warriors gain adrenaline points for kills, double kills (kill 2 people in rapid succession), flag captures, or picking up adrenaline capsules. At 100 adrenaline they can activate a speed bost, increase fire rate, invisibility, or regenerating health. The problem is that it allows one team to quickly gain a lot of momentum, and it encourages teams to stay back on D gathering adrenaline and then do speed booster runs on the flag.

I envision a better implementation of this concept in Tribes 3.

Realism explanation:
Under immense pressure skilled warriors are able to tap into their inner power and rise to the challenge of the game.
(make it sound not gay)

Gameplay explanation:
Many people have been thinking of how to incorporate many of the point bonuses into CTF that are in TR1/2 while still maintaing a cap only score system. I believe adrenaline is the answer. MAs would give an amount of adrenaline proportional to the distance and angle of the shot. Other things would give a dynamic amount of points such as: flag passes, midair returns, high chain accuracy, escorting, etc.
The amount of points would be boosted for the team that is down in points or has their generators destroyed. It would be a very small boost, make sure it's never advantageous to be losing or have no gens.

I imagine a very good player would get adrenaline about 3 times in a 30 minute match.

Abilities:
Once a player accumulates enough adrenaline they can unlock certain abilities, accessible through the voice menu.

Double-VSD-Voice/Special/Double
To unlock this ability a player must achieve a speed equal to or greater than 300kph (by T2 classic's speed scale, this is very fast cap speed). Once unlocked, it can be activated at any time in that warriors current life.

The player points their targetting laser on a point on the ground (probably the flag stand), marking it for their double. Then they fire at another point where a double of themselves would appear (cannot appear in midair, must be within about 300m of the player). The double would then charge at the marked point at least 250kph OR, match the player's speed so that they arrive at the same time (if you are almost upon the flag, and fire 300m away, the double would go however fast it has to to meet you). This double would have extra health (it would start with more than full) because it flies fairly straight (it would fly with the arc of a normal player, but not zig zag or anything), and cannot be body blocked or BB anyone. The player can at any time switch to control of the double.

The idea would be a one man pincer attack on the flag, or the player could distract while his double grabs, and then switch to the double and run the flag home.

Or, a player could setup their double to meet at some point for a flag pass to themselves, allowing them to effectively change directions immediatly and have full health again. I'm sure people will think up interesting things :)


Bounce-VSB-Voice/Special/Bounce
To activate this ability the player must not touch the ground for more than 1 second for 8 seconds (just making times up :shrug: ).

I imagine most people would go off a terrain ramp, then beacon stop (yes there WILL be beacon stops :p )off the ground immediatly on landing to activate Bounce.

The bounce physics would go into effect by hitting the voice bind again, but must be activated within 10 seconds or so of unlocking it. Activating it should have to be part of a player's route. It can be deactivated again at any time.


This completely changes the movement physics of the player, but if mastered can allow a player to move erraticly across the battlefield with incredible speed.

The physics essentially become the opposite of what they are now. instead of aiming for nice slopes to direct your momentum, a player bounces off the terrain at a perpendicular angle and gets a speed boost. Hitting jutting cliffs or buildings that would normally stop you cold would send you screaming in the opposite direction. The more perpendicular to the object you are, the most speed you get. A slope that is almost parallel to your current momentum would slow you down. You can bounce off players (other players are perfectly perpendicular to you ;) ), but not beacons.

Sorry for the geometry but it's the only way I can explain it, unless someone wants to do an mspaint illustration for me.

Things I can imagine in my imaginative head:

Go in on a front route on SH. While on your final approach active abounce. Then hit the stand in such a way that you bounce off one of the back posts, sending you flying in the opposite direction back toward your stand. Deactivate bounce and ski as normal.

Bounce routes on a map like snowblind. Bounce off the towers, into a cliff, off a jagged piece of terrain, and home!

SH again ;)
You see a chaser flying tight behind you. You aim straight for the center building. Activate bounce and bounce off it, then bounce off your chaser, and you're going 400kph+ back home :D


Or you could make a double for your teamate to bounce off of!!!
Yes, I know I said they can't be BBed but they can be bounced off of for some reason :(

Those are the only abilities I can think of right now.




I know they're kind of cowboyish but I couldn't think of any team oriented ones :p

Razster
04-09-2003, 18:43
No!

TeckMan
04-09-2003, 18:44
:(

Ixiterra
04-09-2003, 18:53
No!

He wasted all his time making that copycat UT post and all you can say is no??



Oh, btw...


No!

TeckMan
04-09-2003, 19:02
omgz it's not copycat ut2k3 die die die haters

TheGhost
04-10-2003, 01:04
doesn't belong in tribes i don't think, we need a good, fast game, and i trust marweas in this, dunno why but i do, and ut2k3 doesn't seem anything like tribes to me :)

Thrax Panda
04-10-2003, 01:33
doesn't belong in tribes i don't think, we need a good, fast game, and i trust marweas in this, dunno why but i do...Don't make me chide you about the separation of marketing and development.

Jelly
04-10-2003, 01:44
Don't make me chide you about the separation of marketing and development.
new peice!

Leonidas Tzu
04-10-2003, 04:54
The entire ut2k3 comp community hates Adren. I highly doubt Tribers would enjoy the concept as well.

Rilke
04-10-2003, 17:00
The Xbox title Deathrow (fun game), employs a variant of adrenaline called momentum (not reinventing the wheel much in terms of coinage). You can both collect momentum from icons during play and gather momentum by performing certain feats of ownership. At a certain point, your entire team enters a momentum frienzy where they are better at things in many ways. It lasts for only so long.

I would not be against some sort of momentum implementation into Tribes so long as it has clearly defineable limits and is based upon team performance as opposed to being random. Something like this must be earned not awarded randomly.

Da_Timsta
04-10-2003, 17:03
oh yes, lets make pointhunting viable in clan games.

please god no.

FSB-SPY
04-10-2003, 17:10
Please no power-ups. Please no power-ups. Please no power-ups.

Buk Naked
04-10-2003, 17:16
Power ups / adrenaline / runes / other gay **** are the reasons I don't play UT or Quake

I ran through the giant keg o'health and got the quad damage!!! = totally and absolutely ghey

Special
04-10-2003, 17:39
POWERUPS R GAY

Teck, your ideas are well thought-out but would make the game too complex. The reason why Tribes was so great was because it was pretty simple. But its simplicity lead to its complexity, much like Chess affords.

TeckMan
04-10-2003, 18:45
I would not be against some sort of momentum implementation into Tribes so long as it has clearly defineable limits and is based upon team performance as opposed to being random. Something like this must be earned not awarded randomly.
Actually this is exactly what I was NOT aiming for. If it's team based that would allow one team to get much too much momentum and the game would suffer from worse slippery slope than it already does (referring to T2 base **** here).

They should be individual skill things. It would be especially useful in pubs (just like adren in ut2k3), as one player on a losing team with gens down etc could still get things done by being a leet ****, getting adren, and using the special abilities well.

It's supposed to be a comeback kind of thing where one incredibly skilled player can rise up from the entire server, not a team momentum thing.

Piata
04-10-2003, 19:20
No!

SimoHayha
04-10-2003, 20:16
YaY!
more stupid **** to add to the mix!

Creole Ned
04-10-2003, 21:25
I don't mind adrenaline in UT2003 (although it's nice that servers can turn it off, too) but it would just be out of place in a Tribes-style game. So add me to the "No!" column.

Menzo
04-11-2003, 10:35
There are a lot of great things in UT2003, but my opinion is that adrenaline isn't one of them.

Ben Reed
04-11-2003, 15:01
What's good for the goose isn't necessarily good for the mighty phoenix.

Tribes isn't about rewarding offensive muscle, it's about rewarding good, sound teamwork and tactical execution. An Adrenaline-type system wouldn't jive with that groove, cats and kittens.