Special
04-02-2003, 16:38
It's on everybody's mind, something old Quake players miss in all the future games the try: The grappling hook. I've seen it mentioned a few times in previous posts, but I'm going to try to elaborate why I feel it should be included in the next installment of Tribes.
The map is Stonehenge. You set up for a fast route to grab the flag. You make your way over, discjumping to gain speed. The enemy tries to knock you out mid-air, but you are able to dodge them. You grab the flag and head towards the back bowl, but then you suddenly switch to your grappling hook. You fire it towards one of the posts on the flag stand, and are immediately catapulted around like a tetherball 180 degrees in the other direction. Not only did you switch directions immediately, the physics behind such a manuver granted you a huge increase in speed. Befuddled, the enemy tries to chase you but you are too far for them to catch up. However one of the enemy is just as smart as you. He discjumps in the opposite direction you are heading, and flies toward the Stonehenge. You're going NW, he heads NE. He fires his hook, and performs the same orbit manuver you pulled off, throwing him into your direction at a high speed. He fires his hook towards you, missing because he forgot to lead his shot. You continue towards your flag, 100 meters away. Because the hook needs to retract after it is shot, there is quite a lag between successive shots. He fires again, this time scoring a direct hit. He is able to grab the flag from you and return it to base. He taunts you: "How'd that feel?" Angered, you respawn and try another route.
How many times have you been skiing and you want to suddenly change direction? How about those people who try fancy flag passes, didn't you want to just grab the flag out of their hands while they tried passing it? I believe the grappling hook could add another dimension to Tribes. Much like the spinfusor it would be a staple of your inventory. The way Tribes maps are set up now would lend very nicely to the grappling hook. If you limited its usage to being able to hook to man-made objects and maybe some trees, you would still have Tribes as it used to be 90% of the time. But battles near buildings would all of a sudden become a different game. It would undoubtedly add a huge incentive to create more indoor maps to make use of the grappling hook. Spiderman-style swings, wee!
I feel, like I mentioned in my 'story' above, that the hook would need a larger recharge time. Perhaps it can feed off your energy pack much like a laser rifle would. This would limit the usage of the grappling hook because I can forsee an overusage problem with it. Aside from that it's one of the weapons I've always wanted to see put into our beloved Tribes.
The map is Stonehenge. You set up for a fast route to grab the flag. You make your way over, discjumping to gain speed. The enemy tries to knock you out mid-air, but you are able to dodge them. You grab the flag and head towards the back bowl, but then you suddenly switch to your grappling hook. You fire it towards one of the posts on the flag stand, and are immediately catapulted around like a tetherball 180 degrees in the other direction. Not only did you switch directions immediately, the physics behind such a manuver granted you a huge increase in speed. Befuddled, the enemy tries to chase you but you are too far for them to catch up. However one of the enemy is just as smart as you. He discjumps in the opposite direction you are heading, and flies toward the Stonehenge. You're going NW, he heads NE. He fires his hook, and performs the same orbit manuver you pulled off, throwing him into your direction at a high speed. He fires his hook towards you, missing because he forgot to lead his shot. You continue towards your flag, 100 meters away. Because the hook needs to retract after it is shot, there is quite a lag between successive shots. He fires again, this time scoring a direct hit. He is able to grab the flag from you and return it to base. He taunts you: "How'd that feel?" Angered, you respawn and try another route.
How many times have you been skiing and you want to suddenly change direction? How about those people who try fancy flag passes, didn't you want to just grab the flag out of their hands while they tried passing it? I believe the grappling hook could add another dimension to Tribes. Much like the spinfusor it would be a staple of your inventory. The way Tribes maps are set up now would lend very nicely to the grappling hook. If you limited its usage to being able to hook to man-made objects and maybe some trees, you would still have Tribes as it used to be 90% of the time. But battles near buildings would all of a sudden become a different game. It would undoubtedly add a huge incentive to create more indoor maps to make use of the grappling hook. Spiderman-style swings, wee!
I feel, like I mentioned in my 'story' above, that the hook would need a larger recharge time. Perhaps it can feed off your energy pack much like a laser rifle would. This would limit the usage of the grappling hook because I can forsee an overusage problem with it. Aside from that it's one of the weapons I've always wanted to see put into our beloved Tribes.