[t3] The return of the LPC to Tribes

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TeslaMan
03-27-2003, 11:45
I know some mods (tac2) have a LPC,but the HPC in T2 was under utilized or ignored completely.

Even in the heavy skiing days of T1 the LPC was used much more for a split assult than a single HPC loaded down for a frontal assault in matches.

Given a choice I would prefer the LPC over the HPC any day. It may not have been able to withstand as much damage,but its increased speed and manuvering ablilty countered that aspect.

Please bring back the LPC!!

Sir Lucius
03-27-2003, 12:02
Transports are useless.

They were REALLY useless in tribes 2 too b/c they were useless in their functioning AND you NEEDED them to get anywhere (base).

It's funny that the only firepower that comes from a transport was the units it carried, while at the same time those very units couldn't actually take anything out. The shrike just totally destroyed it.

In tribes 1 APC's were just a huge waste of space.


Maybe if theses things had an actual gun or something on them. Then -- maybe. But until they are actually made into something that can hold it's on (I mean with a ****ing crew of 6 ****ing people to fall to a dink light in a shike is just amazing) I'd say just cut transports out alltogether.

TeslaMan
03-27-2003, 13:33
Well,useless is subjective.

By itself ,even with a load of heavys,a Havoc should be shrike meat.

On the other hand a Havoc with a escort of shrikes will not be meat and be able to do it's job,transport.

The Havok was never supposed to be able to go it alone and do it all.

It is a transport,nothing more or less.

A way to get a lot of firepower from point A to point B. If a Team decides to not cover their troops,then it should be considerd a write off from the word go. The Havocs biggest fault was that as individual speeds increased it's did not.Same goes for it's turning rate. I could just about bet that if those were paid as much attention to as the rest that a lot more teams would have used it more.

Classic fixed these faults to a degree,but I have a feeling it could have been different.

In TNTG I would like to see more of a dropship than a transport,fly over the base and drop a load of Heavys ala Starship Troopers style. Then it could provide some cover with it's onboard guns by strafing/bombing just before the troops hit their target.

If it looked like the Dropship from Alien2 would be cool also!!!

Just thoughts......

Destiny
03-27-2003, 13:47
starship troopers style sounds like PlanetSide v 2.0

Sir Lucius
03-27-2003, 14:27
You SAY a Havoc full of Heavies should be able to 1 up on a shrike, but that was NEVER the case. Speed and mobility is everything, both of which the havoc did not have. In addition to that it took forever to load up with 5 other people. Then you suggest that TEAMWORK can solve everything by having a shrike cover it, but the sad fact is, I shrike could usually blow them out of the sky before the escort even had a chance to engage.

They were not used in competetion b/c the time involved in readying them comes out to less than the time it takes to just ski over. And the organization required to load one up and esscort (HA! Fat chance!) would NEVER EVER EVER take place on a pbu EVER. That's the major design flaw.

HO likes to ski, they don't want to be taxid around -- that's how it's going to be for competition no matter what. They sacrafice mobility and acceleration, but ask any serious HO what they rely on and they'll tell you it's speed (or their mortar -- war mongers).

Therefore we're left with the pub. We already know you can't have a transport in a pub b/c the organization it takes requires too much teamwork for a pub. That's why, imo, a gunship should actually have GUNS. If you think that's unbalanced then you're forgetting 6 people on a ship are 6 people NOT on the filed. That much manpower should translate to its field equivelent imo.

Or just continue to make worthless vehicles that never get used if that's what you really want.

-]DoW[-RedDeath
03-28-2003, 01:53
Transports are useless.

In tribes 1 APC's were just a huge waste of space.
i can recall many times on the larger maps(scarabrae etc) when transports would be incredibly useful. light with laser rifle flies a hpc/lpc loaded with heavies onto the base, light jumps out and pins their doorway from the mountain with his rifle while the heavies **** the base like a like it's a white woman in compton

Sir Lucius
03-28-2003, 01:55
DoW[-RedDeath']scarabrae

ZooL
03-28-2003, 13:35
Transports are not useless.

These transports should be heavily shielded and have onboard weapons systems like in shifterX. There afreaking gunboats in that mod.

enough about shifter though, Heavies should not ski thats just my opinion. They should be flown in and deployed like a damned tank in real life is. But thats whay they are heavies and they have the firepower and punishment limit that no others have.

LPC should make a come back.

Sir Lucius
03-28-2003, 14:15
Sorry, but from the looks of it heavy skiing WILL be in Tribes 3 (I shouldn't say 'will', but chances are good). I think Thrax has mentioned that players shouldn't have to rely on vehicles to play the game (he may have, I can't recall). The overall point is, slow blocky heavies are NOT fun to play as. The staple of a tribes game should be the variable speeds -- no other first person shooters do this. There are ways to balance heavy skiing, but with it outright gone I think you're looking at another tribes2.

xpdnc
03-28-2003, 15:33
if heavies actually had the same advantage over a light that a tank has over a soldier, i can see removing skiing for them, but the fact remains that a md in t1 or a md/sl in t2 owned them

Sir Lucius
03-28-2003, 15:37
Yep, heavies are pretty scarry when they get indoors, but outside they're pretty much LD bait.

I must say tho that the rear shocklance is probably the dumbest thing ever. 1 hit kill? Not even a mine disc could do that to a heavy, come the **** on.

xpdnc
03-28-2003, 15:58
it should work on spammers, but nearer to the base the sl should lose the ability to 1 hit kill

Sir Lucius
03-28-2003, 16:04
You could adjust it so it's not as annoying. Like it would delay the targets fire by a quarter of a second or somrthing (in addition to the damage).

Proxemity damages are just sutpid tho (closer to base = less damage).

xpdnc
03-28-2003, 16:05
well, they have it set up right now so that a sl to the front or side knocks the heavy way off course and one behind kills him instantly, and the only side effect is the short range of it

Sir Lucius
03-28-2003, 16:11
A light should not be able to 1 hit kill a heavy imo. There's not that much skill actually involved in getting behind someone, especially when you have all the mobility of a light.

It's just so akward to have in game -- a super powerful one hit hill weapon just seems lame to me.


I realize there's the satchel, but that is something that's avoidable.


Well, we'll see what they put in tribes 3 I guess.

PyroTeknik
03-28-2003, 18:13
Well, as far as the shocklance goes, I think you simply need to decrease its range. It should be a point blank weapon, that way it's tougher to use while in battle, but cloakers (if they're still in) can still get their vicious kills.

And I agree about needing guns on the transports, if there are any.
A transport full of heavies could come in handy, but it definitely needs to be faster than the havoc, and it also needs to be less vulnerable (Come on; one shrike can take it out, it's not that hard to MA mortar, and let's not even talk about shocklancing it...): More armor, perhaps a rear gunner position (with an actual AA gun), etc...

Vurt
03-28-2003, 18:17
i need an APC pickup

HomeSlice
03-28-2003, 18:47
The LPC was such a useful target for Mine-discing.

Natural
03-30-2003, 03:36
Transports are really useless unless they are made A) Very fast or have some other benifit to the players other than transportation, such as built in targeting, additional ammo/firing rate, or something I can't think of off the top of my head.

xpdnc
03-30-2003, 14:43
if they were really fast, required 2-3 shrikes to take out (at once) and restocked the ammo of the heavies inside, they MIGHT be useful