Submitted by: Amadeus @ 01:10 PM | Monday, July 11, 2016 | (url: http://www.xboxac...)
"According to the annual report for the year ended 31 December 2015 (the 2015 Annual Report), the Group continues to face an arduous task in respect of the Poultry Business, where, despite efforts to improve raw materials procurement, feed production, breeder and broiler breeding, broiler slaughtering and process, quality and safety management and sales mix rationalisation and channel expansion, the management of the Group still has limited control of the business results and profitability under the harsh operational environment in the PRC.
The 2015 Annual Report also stated that the global market for video games industry continued to experience healthy growth despite a slowing world economy. The Group entered into the Video Gaming Business in July 2015 upon the completion of the acquisition of 58% equity interests in Digital Extremes, which is a leading Canada-based video game developer. In May 2016, the Group completed the acquisition of a further 39% equity interests in Digital Extremes. The entrance into the Video Gaming Business enabled the Group (i) to diversify its business and mitigate the volatile and cyclical nature of the Poultry Business; and (ii) to enhance its profitability.
Submitted by: Amadeus @ 01:53 PM | Monday, March 7, 2016 | (url: http://news.xbox....)
Today, I have some difficult changes to announce that affect some of our Microsoft Studios teams and projects in the UK and Denmark.
After much consideration we have decided to cease development on Fable Legends, and are in discussions with employees about the proposed closure of Lionhead Studios in the UK. Additionally, we will close Press Play Studios in Denmark, and sunset development on Project Knoxville.
These have been tough decisions and we have not made them lightly, nor are they a reflection on these development teams we are incredibly fortunate to have the talent, creativity and commitment of the people at these studios. The Lionhead Studios team has delighted millions of fans with the Fable series over the past decade. Press Play imbued the industry with a unique creative spirit behind games like Max: The Curse of Brotherhood and Kalimba, which both captured passionate fans. These changes are taking effect as Microsoft Studios continues to focus its investment and development on the games and franchises that fans find most exciting and want to play.
I speak for all of Xbox when I say that despite this news, we remain committed to the development communities in the UK and Europe, and Xbox will continue to support new IP and originality in the games we offer on our platforms, whether theyre AAA blockbusters like Quantum Break from Remedy, adventurous new IPs like Sea of Thieves from Rare, or unique new creations from independent developers like Moon Studios with Ori.
We have nothing but heart-felt thanks for the members of Lionhead and Press Play for their contributions to Xbox and gaming. We are committed to working closely with those affected by todays news to find them new opportunities at Xbox, or partnering with the broader development community to help place them in jobs elsewhere in the games industry should they desire.
Well shit. There goes a bit of gaming history.
Submitted by: Amadeus @ 02:15 PM | Tuesday, November 3, 2015 | (url: http://kotaku.com...)
[...] As Activision points out in a press release, this gives them a pretty solid monopoly on The Biggest Brands In Gaming:
"Activision Blizzard believes that the addition of Kings highly-complementary business will position Activision Blizzard as a global leader in interactive entertainment across mobile, console and PC platforms, and positions the company for future growth. The combined company will have a world-class interactive entertainment portfolio of top-performing franchises, including two of the top five highest-grossing mobile games in the U.S. (Candy Crush Saga, Candy Crush Soda Saga), the worlds most successful console game franchise (Call of Duty), and the worlds most successful personal computing franchise (World of Warcraft), as well as such well known franchises as Blizzard Entertainments Hearthstone: Heroes of Warcraft, StarCraft, and Diablo and Activision Publishings Guitar Hero, Skylanders and Destiny, along with over 1,000 game titles in its library."
Said Activision CEO Bobby Kotick in the same press release:
"The combined revenues and profits solidify our position as the largest, most profitable standalone company in interactive entertainment. With a combined global network of more than half a billion monthly active users, our potential to reach audiences around the world on the device of their choosing enables us to deliver great games to even bigger audiences than ever before."
6 billions dollars jfc
Submitted by: Got Haggis? @ 09:22 AM | Thursday, October 29, 2015 | (url: http://www.tribes...)
Entire Earthsiege / Starsiege series available for download (free) from Hi-Rez
Tribes Aerial Assault (not sure how this one works...there is an .iso but it was a ps2 game)
Submitted by: Amadeus @ 01:37 PM | Monday, September 7, 2015 | (url: https://www.youtu...)
Square Enix takes the game hostage for 4 days after it's ready to release, unless they get enough pre-orders.
Submitted by: KnightMare @ 10:25 PM | Monday, July 14, 2014 | (url: http://http://www...)
PC gaming has expanded its lead over consoles in the hardware market, and may safely be called "dominant" in the industry, according to a recent study by John Peddie Research.
The study found the PC gaming market is worth $21.5 billion USD - over twice the size of its competitors in the console industry. The report took into account market sales of personal computers, accessories, upgrades, and other such form of hardware used for gaming purposes. Senior Gaming Analyst Ted Pollak says it's being driven by both casual gamers moving to mobile platforms, and by more hardcore gamers who desire gaming experiences not available through console technology.
Submitted by: Got Haggis? @ 08:40 AM | Friday, July 26, 2013 | (url: http://www.joysti...)
"Activision Blizzard has reached a deal to buy itself back from Vivendi for over $8 billion. After the split, Activision Blizzard will be an independent company again, with a majority of its shares owned by the public. Bobby Kotick will remain CEO, with Brian Kelly as Chairman. Financially troubled French conglomerate Vivendi is out...well, not totally out, it still retains 83 million shares or about 12 percent of the company."
VUG ruined Tribes.
Submitted by: Got Haggis? @ 09:30 AM | Thursday, June 6, 2013 | (url: http://www.neogaf...)
TitanFall is the new game from Respawn Entertaiment, which is made up of ex Infinity Ward develoeprs (CoD) - this was the studio that was created by just about all of IW leaving Activision (and then Activision sueing them and EA)
It is developed in the Source Engine and is coming out for Xbox One, Xbox 360, and PC only. Outsourcing Xbox 360 development.
- Spring 2014 Release Date
- There are a good amount of screens. In my opinion it visually looks pretty nice.
- First person shooter
- "Mech" and ground combat
- "Mech's" are called Titans.
- They want these Titans to feel fast. They can dodge etc.
- If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.
- Player characters are called Pilots
- They are extremely agile. Can run on walls, multiple jumps.
- They can take down Titans. Jumping on them and shooting the "brain".
- You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.
- Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.
- There are AI enemies on the maps.
Submitted by: Dumpy Dooby @ 05:40 AM | Tuesday, March 19, 2013 | (url: http://www.joysti...)
March 17, 2013
Mr. Larry Probst
Chairman Electronic Arts
I hereby offer my resignation as CEO of Electronic Arts effective with the end of our Fiscal Year 13 on March 30, 2013.
This is a tough decision, but it all comes down to accountability. The progress EA has made on transitioning to digital games and services is something Im extremely proud of. However, it currently looks like we will come in at the low end of, or slightly below, the financial guidance we issued in January, and we have fallen short of the internal operating plan we set one year ago. EAs shareholders and employees expect better and I am accountable for the miss.
I have been at the helm as EAs CEO for six years and served as COO for nearly seven years starting in 1997. I know this company well, and I care deeply about its future success. I leave knowing EA is a great company, with an enormously talented group of leaders and the strongest slate of games in the industry. I could not be more proud of our companys games, from Battlefield and FIFA, to The Simpsons: Tapped Out and Real Racing 3. We have built many great franchises that will serve the company well in FY14 and beyond. In particular, I am confident that the investments we have made in games for next-generation consoles will put EA in a strong leadership position for many years ahead.
In offering my resignation, my goal is to allow the talented leaders at EA a clean start on FY14. I look forward to working with you in the coming weeks on an effective leadership transition. Im extremely honored to have led this company and proud to have worked with all the great people at Electronic Arts.
/s/ John Riccitiello
Submitted by: Hazee Daze @ 09:45 PM | Monday, September 19, 2011 | (url: http://scienceblo...)
The solution of the virus enzyme structure, the researchers said, indicates the power of online computer games to channel human intuition and three-dimensional pattern matching skills to solve challenging scientific problems.
Gamers have solved the structure of a retrovirus enzyme whose configuration had stumped scientists for more than a decade...
The scientists challenged the gamers to produce an accurate model of the enzyme. They did it in only three weeks.
Shocking! Gamers is smart. Here's foldit in case you want to solve cancer or somthing fold.it.
Submitted by: XiFher @ 11:20 AM | Wednesday, April 27, 2011 | (url: http://www.wired....)
Sony thinks an unauthorized person now has access to all PlayStation Network account information and passwords, and may have obtained the credit card numbers of the services 70 million users.
The PlayStation maker said it believes hackers now have access to customers vital information, including names, birthdates, physical and e-mail addresses, and PlayStation Network/Qriocity passwords, logins, handles and online IDs.
Credit card information, purchase histories and other profile data stored on the PlayStation Network servers also could be compromised, the Japanese company said in a lengthy blog post Tuesday afternoon...continue article
Submitted by: Hologram @ 04:54 PM | Saturday, January 22, 2011 | (url: http://www.busine...)
Jan. 22 (Bloomberg) -- Jean-Marie Messier and Edgar Bronfman Jr. must pay fines instead of going to jail for criminal charges related to Vivendi SAs near-bankruptcy after a $77 billion acquisition spree while they led the company.
Submitted by: Dumpy Dooby @ 09:37 AM | Friday, January 7, 2011 | (url: http://www.amazon...)
Our Long National Nightmare Is Over? Duke Nukem Has A Release Date?
The video game Duke Nukem Forever has been a perpetual joke in video game circles. A decade ago it was already being mocked as Vaporware. At some point, Wired had to "retire" it from its annual vaporware list, giving it a "lifetime achievement award." But that was back in 2003, and after strong demand, it was added back to the list later. Finally, in 2009, we thought it had gone into permanent vaporware mode, after the developer, 3D Realms, shut down. There was a fascinating post mortem of the effort, which talked about the rather perfectionist views of 3D Realms boss, George Broussard, who kept having the team effectively start over to avoid being "behind" the state of the art.
However, Take Two got into a bit of a legal fight with what was left of 3D Realms, and finally cleared the way for Take Two to release a game called Duke Nukem Forever, though I imagine many won't feel it's the "real" Duke Nukem Forever (because that game is a myth). Either way, Peter Suderman noticed that Duke Nukem Forever actually appears to have a release date on Amazon of May 31st of this year. I'm not sure I really believe it, but considering it's not the old team involved any more, perhaps it can actually happen. Either way, in my head, Duke Nukem Forever will always be vaporware.
Use the link if you're going to order. It should give TW referral credit. :)
Submitted by: SINep @ 11:40 PM | Friday, November 12, 2010 | (url: http://www.torque...)
by Eric Preisz 11/11/2010 (1:00 pm)
Today, InstantAction informed employees that it will be winding down operations. While we are shutting down the InstantAction.com website and Instant Jam game, Torquepowered.com will continue to operate while InstantAction explores opportunities with potential buyers for Torque. We thank all of our past and current customers for their support.
- Torque Management