Submitted by: Got Haggis? @ 08:40 AM | Friday, July 26, 2013 | (url: http://www.joysti...)
"Activision Blizzard has reached a deal to buy itself back from Vivendi for over $8 billion. After the split, Activision Blizzard will be an independent company again, with a majority of its shares owned by the public. Bobby Kotick will remain CEO, with Brian Kelly as Chairman. Financially troubled French conglomerate Vivendi is out...well, not totally out, it still retains 83 million shares or about 12 percent of the company."
VUG ruined Tribes.
Submitted by: Got Haggis? @ 09:30 AM | Thursday, June 6, 2013 | (url: http://www.neogaf...)
TitanFall is the new game from Respawn Entertaiment, which is made up of ex Infinity Ward develoeprs (CoD) - this was the studio that was created by just about all of IW leaving Activision (and then Activision sueing them and EA)
It is developed in the Source Engine and is coming out for Xbox One, Xbox 360, and PC only. Outsourcing Xbox 360 development.
- Spring 2014 Release Date
- There are a good amount of screens. In my opinion it visually looks pretty nice.
- First person shooter
- "Mech" and ground combat
- "Mech's" are called Titans.
- They want these Titans to feel fast. They can dodge etc.
- If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.
- Player characters are called Pilots
- They are extremely agile. Can run on walls, multiple jumps.
- They can take down Titans. Jumping on them and shooting the "brain".
- You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.
- Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.
- There are AI enemies on the maps.
Submitted by: Dumpy Dooby @ 05:40 AM | Tuesday, March 19, 2013 | (url: http://www.joysti...)
March 17, 2013
Mr. Larry Probst
Chairman Electronic Arts
I hereby offer my resignation as CEO of Electronic Arts effective with the end of our Fiscal Year 13 on March 30, 2013.
This is a tough decision, but it all comes down to accountability. The progress EA has made on transitioning to digital games and services is something Im extremely proud of. However, it currently looks like we will come in at the low end of, or slightly below, the financial guidance we issued in January, and we have fallen short of the internal operating plan we set one year ago. EAs shareholders and employees expect better and I am accountable for the miss.
I have been at the helm as EAs CEO for six years and served as COO for nearly seven years starting in 1997. I know this company well, and I care deeply about its future success. I leave knowing EA is a great company, with an enormously talented group of leaders and the strongest slate of games in the industry. I could not be more proud of our companys games, from Battlefield and FIFA, to The Simpsons: Tapped Out and Real Racing 3. We have built many great franchises that will serve the company well in FY14 and beyond. In particular, I am confident that the investments we have made in games for next-generation consoles will put EA in a strong leadership position for many years ahead.
In offering my resignation, my goal is to allow the talented leaders at EA a clean start on FY14. I look forward to working with you in the coming weeks on an effective leadership transition. Im extremely honored to have led this company and proud to have worked with all the great people at Electronic Arts.
/s/ John Riccitiello
Submitted by: Hazee Daze @ 09:45 PM | Monday, September 19, 2011 | (url: http://scienceblo...)
The solution of the virus enzyme structure, the researchers said, indicates the power of online computer games to channel human intuition and three-dimensional pattern matching skills to solve challenging scientific problems.
Gamers have solved the structure of a retrovirus enzyme whose configuration had stumped scientists for more than a decade...
The scientists challenged the gamers to produce an accurate model of the enzyme. They did it in only three weeks.
Shocking! Gamers is smart. Here's foldit in case you want to solve cancer or somthing fold.it.
Submitted by: XiFher @ 11:20 AM | Wednesday, April 27, 2011 | (url: http://www.wired....)
Sony thinks an unauthorized person now has access to all PlayStation Network account information and passwords, and may have obtained the credit card numbers of the services 70 million users.
The PlayStation maker said it believes hackers now have access to customers vital information, including names, birthdates, physical and e-mail addresses, and PlayStation Network/Qriocity passwords, logins, handles and online IDs.
Credit card information, purchase histories and other profile data stored on the PlayStation Network servers also could be compromised, the Japanese company said in a lengthy blog post Tuesday afternoon...continue article
Submitted by: Hologram @ 04:54 PM | Saturday, January 22, 2011 | (url: http://www.busine...)
Jan. 22 (Bloomberg) -- Jean-Marie Messier and Edgar Bronfman Jr. must pay fines instead of going to jail for criminal charges related to Vivendi SAs near-bankruptcy after a $77 billion acquisition spree while they led the company.
Submitted by: Dumpy Dooby @ 09:37 AM | Friday, January 7, 2011 | (url: http://www.amazon...)
Our Long National Nightmare Is Over? Duke Nukem Has A Release Date?
The video game Duke Nukem Forever has been a perpetual joke in video game circles. A decade ago it was already being mocked as Vaporware. At some point, Wired had to "retire" it from its annual vaporware list, giving it a "lifetime achievement award." But that was back in 2003, and after strong demand, it was added back to the list later. Finally, in 2009, we thought it had gone into permanent vaporware mode, after the developer, 3D Realms, shut down. There was a fascinating post mortem of the effort, which talked about the rather perfectionist views of 3D Realms boss, George Broussard, who kept having the team effectively start over to avoid being "behind" the state of the art.
However, Take Two got into a bit of a legal fight with what was left of 3D Realms, and finally cleared the way for Take Two to release a game called Duke Nukem Forever, though I imagine many won't feel it's the "real" Duke Nukem Forever (because that game is a myth). Either way, Peter Suderman noticed that Duke Nukem Forever actually appears to have a release date on Amazon of May 31st of this year. I'm not sure I really believe it, but considering it's not the old team involved any more, perhaps it can actually happen. Either way, in my head, Duke Nukem Forever will always be vaporware.
Use the link if you're going to order. It should give TW referral credit. :)
Submitted by: SINep @ 11:40 PM | Friday, November 12, 2010 | (url: http://www.torque...)
by Eric Preisz 11/11/2010 (1:00 pm)
Today, InstantAction informed employees that it will be winding down operations. While we are shutting down the InstantAction.com website and Instant Jam game, Torquepowered.com will continue to operate while InstantAction explores opportunities with potential buyers for Torque. We thank all of our past and current customers for their support.
- Torque Management
Submitted by: KnightMare @ 08:48 PM | Wednesday, October 27, 2010 | (url: http://www.ign.co...)
Submitted by: KnightMare @ 08:03 AM | Wednesday, August 18, 2010 | (url: http://www.youtub...)
Submitted by: HeLLrAiSr @ 12:39 AM | Wednesday, March 24, 2010 | (url: http://www.cnn.co...)
The 3-D entertainment craze continues to spread to video games. Nintendo announced Tuesday it will introduce a handheld console that plays games in 3-D without the use of special glasses.
The handheld device will be called the 3DS, succeeding Nintendo's DS series of portable gaming consoles. A brief press release issued by Nintendo did not specifically state how the 3-D effect would work on the device.
The console won't go on sale until June at the earliest. Nintendo said it will announce more details at the E3 trade show, to be held June 15-17 in Los Angeles, California.
Tuesday's announcement marks a new direction for the Japanese-based company, which had previously been dismissive of 3-D gaming. Earlier this year, Nintendo president Satoru Iwata said, ''I have doubts whether people will be wearing glasses to play games at home. How is that going to look to other people?"
The new 3DS device is expected to be backwards compatible, allowing it to play DS and DSi games. The 3DS name itself is a temporary name until the official name is revealed at the E3 convention.
Gaming blogs were buzzing Tuesday with speculation about how Nintendo will achieve the 3-D affect without specialized glasses.
Kotaku suggests that it may work similarly to a Japan-only game called "3D Hidden Puzzle," which uses the DSi's camera to track the movement of the player and adjust the image accordingly to make it appear 3-D.
Nintendo said the 3DS will go on sale before the company's next fiscal year ends, on March 31, 2011.
Earlier this year, Sony announced a software improvement that will allow 3-D gaming on its PlayStation 3 console. And some game developers are working on techniques to show their games in 3-D on Microsoft's Xbox 360 device and on PCs. All those systems will require the use of special glasses to achieve the 3-D effect.
Submitted by: Ezlpo @ 06:27 PM | Tuesday, March 9, 2010 | (url: http://kotaku.com...)
Call it Project Mercury, and as of March 9th, call it an EA game. The epic role-playing game that won't confirmed! be called The Adventures of Curt Schilling has a home and a whole lot of mystery around it.
Submitted by: Gundam @ 07:55 PM | Saturday, February 27, 2010 | (url: http://tw.digital...)
Help fill the database. :)
Submitted by: KnightMare @ 09:17 AM | Monday, February 1, 2010 | (url: http://www.videog...)
The site is in german but that is where the video is embedded.
Submitted by: KnightMare @ 11:00 AM | Tuesday, December 22, 2009 | (url: http://www.wired....)
On the last day, they gathered for a group photo. They were videogame programmers, artists, level builders, artificial-intelligence experts. Their team was finally giving up, declaring defeat, and disbanding. So they headed down to the lobby of their building in Garland, Texas, to smile for the camera. They arranged themselves on top of their logo: a 10-foot-wide nuclear-radiation sign, inlaid in the marble floor.
To videogame fans, that logo is instantly recognizable. Its the insignia of Duke Nukem 3D, a computer game that revolutionized shoot-em-up virtual violence in 1996. Featuring a swaggering, steroidal, wisecracking hero, Duke Nukem 3D became one of the top-selling videogames ever, making its creators very wealthy and leaving fans absolutely delirious for a sequel. The team quickly began work on that sequel, Duke Nukem Forever, and it became one of the most hotly anticipated games of all time.
It was never completed. Screenshots and video snippets would leak out every few years, each time whipping fans into a lather and each time, the game would recede from view. Normally, videogames take two to four years to build; five years is considered worryingly long. But the Duke Nukem Forever team worked for 12 years straight. As one patient fan pointed out, when development on Duke Nukem Forever started, most computers were still using Windows 95, Pixar had made only one movie Toy Story and Xbox did not yet exist.
On May 6, 2009, everything ended. Drained of funds after so many years of work, the games developer, 3D Realms, told its employees to collect their stuff and put it in boxes. The next week, the company was sued for millions by its publisher for failing to finish the sequel.