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The Average Webpage Is Now the Size of the Original Doom

Submitted by: Odio @ 06:43 PM | Saturday, April 23, 2016 | (url: http://www.wired....)

Today the average webpage is about the same size, data-wise, as the classic computer game Doom, according to software engineer Ronan Cremin.

A compressed copy of the installer for the shareware version of Doom takes up about 2.39MB of space. Todays average webpage, meanwhile, requires users to download about 2.3MB worth of data, according to HTTP Archive, a site that tracks website performance and the technologies they use.

Thats not totally analogous comparison, but it does illustrate the webs growing obesity problem. Recall that Doom is a multi-level first person shooter that ships with an advanced 3D rendering engine and multiple levels, each comprised of maps, sprites, and sound effects, Cremin writes on MobiForge, a site for mobile web developers. By comparison, 2016s web struggles to deliver a page of web content in the same size.
Many sites are even larger than the average. WIREDs homepage is about 7.8MB, which would take six 1.44MB floppy disks to store. Individual pages are a bit lighterour story on giving up JavaScript for a week weighs in at just 3MBbut are still big enough to require multiple disks.

So how did we get here? As internet connections have gotten faster, publishers and developers worry less about efficiency. Thats led to a growing number of analytics scripts, animated ads, and high-resolution photographs. Each individual script may be small, but eventually they add up, slowing down page loads not just by adding bulk but by increasing the number of connections required to load a page.

Apart from being inefficientand potentially violating users privacythis massive growth in page size could wind up costing users money. Wireless internet providers have been phasing out unlimited data plans for years, and even unlimited plans tend to throttle speeds after users hit a certain download limit. Fixed line internet providers like Comcast are also imposing bandwidth limits, which means that one day soon every megabyte might count.

Category: Software | 7 Comments
Tags: doom

STALKER Steals Content

Submitted by: Colosus @ 11:09 AM | Saturday, April 7, 2007 | (url: http://www.shackn...)

This week, threads have started showing up on various forums containing what appears to be evidence that GSC Game World's recently released shooter S.T.A.L.K.E.R.: Shadow of Chernobyl makes use of a number of graphical assets taken directly from commercially released games such as Valve's Half-Life 2 and id Software's Doom 3. Many forum posters are speculating that the assets were used without authorization.