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Crytek CEO doesn't understand why employees were mad about not getting paid

Submitted by: Got Haggis? @ 12:21 PM | Friday, August 8, 2014 | (url: http://www.euroga...)

First off, why did staff go unpaid?

Cevat Yerli: You have two choices, right? Either you delay payments - again delay... it's not that they didn't get paid, they got delayed - delay payments and salvage the company. Or, you push your cash flow directly to the studios and you file for insolvency. Both options are really bad. So you have to make the better of the two bad decisions.

However, like we had promised to everybody - and we said the company is not at a big risk, not a danger, it just needs more time to salvage it and that's what we did. Now, everybody got paid plus inconvenience payments additionally to that, like we promised everybody.

Some people were very impatient and got angry at the smallest delay. Also, there was a critique of us not being proactive in communication, which we don't understand, because we had been frequently in the UK as well as every other studio, talking about potentially rough times. And we had even shared with people how they should maybe work with different banks at a personal level to prepare. Or, if not, they could make a choice to resign and look for other jobs.

rest of interview here:

Crysis DirectX 10 vs. DirectX 9

Submitted by: GreyHound @ 06:24 AM | Friday, May 25, 2007 | (url: http://www.nzone....)

Two movie clips showing the difference between running Crysis on DirectX 10 and DirectX 9 gfx hardware.

New Crysis Screens

Submitted by: Xionic @ 01:52 AM | Monday, March 5, 2007 | (url:

Worth Playing has managed to get their hands on a bunch of new Crysis screens for your perusal. This ones gonna be a sure fire hit on the PC, and I know a lot of people are still crossing their fingers for a 360 version.

Modding Interview with Crytek

Submitted by: Xionic @ 04:10 AM | Sunday, March 4, 2007 | (url: http://www.obsidi...)

A very good interview mostly focusing on Cryteks Sandbox2 editor which includes information of various sdk tools as well as CryEngine2 capabilities.