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Data Roaming between carriers

Submitted by: Fox k @ 08:34 AM | Friday, April 8, 2011 | (url: http://www.itworl...)

April 07, 2011, 2:35 PM The U.S. Federal Communications Commission has voted to require mobile carriers to enter into data-roaming agreements with competitors, despite objections that the agency doesn't have the authority to enforce the pacts.

The commission voted 3-2 Thursday to require mobile-broadband roaming agreements between carriers in a move largely targeting AT&T and Verizon, the two largest mobile carriers in the U.S. The commission's two Republicans voted against the order, arguing that the FCC has no congressional authority to enforce common-carrier rules on mobile broadband service.

Several small mobile carriers have called for FCC action on data-roaming agreements, saying the two large carriers often refuse to even negotiate.

Mobile customers expect that their Internet and e-mail services will work nationwide, said Commissioner Michael Copps, a Democrat. "What good is that smartphone if it can't be used when a subscriber is roaming across the country or even across the county?" he said. "Our regulations must reflect today's reality and not make artificial distinctions between voice and data telecommunications."

The new rules don't set prices for the roaming agreements, allowing carriers to negotiate commercially reasonable rates. But the rules set up an arbitration process at the FCC if two carriers can't come to an agreement.

The requirement amounts to old-style common-carrier regulations historically applied to voice services with little competition, argued the commission's two Republicans. The Telecommunications Act of 1996 prohibits the FCC from applying common-carrier regulations to information services, including mobile broadband, said Commissioner Robert McDowell.

http://www.itworld.com/mobile-wireless/153703/fcc-requires-data-roaming-agreements
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How is a Verizon Phone going to use the AT&T network?


Blackberry Curve overtakes iPhone sales

Submitted by: XTasy @ 06:24 PM | Monday, May 4, 2009 | (url: http://tech.yahoo...)

Research In Motion Ltd. is throwing Apple Inc. a curveball in the smart phone game: The BlackBerry Curve outsold Apple's iPhone in the first quarter, according to market researchers at The NPD Group.

For one stretch last year, Apple said it sold more iPhones than RIM, the longtime market leader, sold BlackBerrys.

But in the first three months of this year, the Curve benefited from its widespread availability, since it is sold by all four major U.S. wireless carriers, while the iPhone is available only through AT&T Inc. A buy-one-get-one-free promotion by Verizon Wireless also helped the Curve, NPD analyst Ross Rubin said.

The iPhone slipped to No. 2, while RIM's touch-screen BlackBerry Storm also available through Verizon Wireless came in third.


The New Hybrid: Hydrogen-Electric?

Submitted by: Hazee Daze @ 07:52 PM | Wednesday, February 27, 2008 | (url: http://www.eetime...)

A start-up is saying that it has a new and highly efficient nano-method to yank the hydrogen out of water. They claim you could do it at home or even in the car. I'd imagine that the big oil companies are going to land hard on this technology. It'll be interesting to see if they are around in five years.

Found this gem on Slashdot.


Wireless controller for cell phone games released

Submitted by: Lexicon @ 01:39 AM | Tuesday, February 12, 2008 | (url: http://www.source...)

"Zeemote, Inc. (www.zeemote.com), today announced the launch of the Zeemote JS1, a wireless controller that enables near-console game play on mobile phones.

Measuring a snug 95x35x20mm/3.7x1.4x0.8in and weighing only 47g/1.7oz (including batteries), the Zeemote JS1 controller sits perfectly in the hand and is ergonomically designed for optimized comfort. With a thumb stick and four assignable trigger buttons, the JS1 controller offers real analogue control enabling users to truly engage with mobile games."


I can't really decide if this would be fun to use or not, but I know for sure I won't be buying one. Would you buy a wireless controller to play tetris on your cell phone?


Cell (PS3) now 45nm

Submitted by: KnightMare @ 10:27 AM | Friday, February 8, 2008 | (url: http://arstechnic...)

The 45nm Cell will use about 40 percent less power than its 65nm predecessor, and its die area will be reduced by 34 percent. The greatly reduced power budget will cut down on the amount of active cooling required by the console, which in turn will make it cheaper to produce and more reliable (this means fewer warrantied returns). Also affecting Sony's per-unit cost is the reduction in overall die size. A smaller die means a smaller, cheaper package; it also means that yields will be better and that each chip will cost less overall.

Category: Console Gaming | 6 Comments
Tags: cell ps3

IBM Engineers Step-in to Help PS3 Game Developers

Submitted by: Xcursion @ 10:31 AM | Friday, February 23, 2007 | (url: http://www.dailyt...)

The engineers behind the Cell processor lend a hand to the people behind the PS3 games

Category: Console Gaming | 2 Comments
Tags: cell ibm ps3