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Former Irrational Games employees now refuse to work with Ken Levine

Submitted by: FalseMyrmidon @ 01:53 PM | Monday, December 3, 2007 | (url: http://www.bit-te...)

"2K Boston is still recovering - a good chunk of the BioShock team did not want to work with Ken ever again, and 2K definitely understood the sentiment and let them set up a new studio so that they can make Bioshock 2, leaving Ken with Project X. A good chunk of the other senior 2K Boston people who were sick of Ken but didn't move to San Francisco ended up scattering to other AAA developers instead. In Quincy, they're essentially rebuilding a team from almost scratch again."

I wonder if KineticPoet is among the people that left.

Orange Box News Roundup; takes first place on Metacritic with a 97, over Halo 3 and a

Submitted by: OtakuMark @ 09:44 AM | Thursday, October 18, 2007 | (url: http://planethalf...)

First on the agenda is something that may not be overly surprising to all. The Orange Box package has jumped ahead to be the leader of the pack on Meta Critic with a rating of 97 for both PC and the Xbox 360, beating games such as Halo 3, Bioshock, and even all previous Half-Life titles.

BioShock Tweak Guide

Submitted by: DudeofDeath @ 12:05 AM | Wednesday, August 29, 2007 | (url: http://www.tweakg...)

This is certainly something very helpful for people trying to get the best performance out of their PC version of BioShock.

Ken Levine on BioShock

Submitted by: Beren @ 11:14 PM | Wednesday, August 22, 2007 | (url: http://www.shackn...)

Ken of 2k Games (formerly Irrational Games) speaks to ShackNews about the massive collective internet hysteria over BioShock, challenges and arguable missteps in development, how his design role has changed, exhibiting creative freedom in game development, how to sneak philosophy into action games, and much more.

[Plz halp!] BioShock shader patch petition!

Submitted by: Spexx @ 08:19 PM | Wednesday, August 22, 2007 | (url: http://forums.2kg...)



A lot of other people have already shown a lot of very similar concern, so this is turning out to be a, "in the best interest of the company" type issue. Please sign and help a brother out, won't you?

2K ruined the BioShock box art, much like VUG ruined the T:V boxart

Submitted by: Got Haggis? @ 08:48 AM | Thursday, June 7, 2007 | (url: http://www.destru...)

Actually I don't think it's anywhere near as bad as the Tribes:Vengeance box art, but it sure isn't great.

Top 10 Most Wanted PC Games from

Submitted by: Xionic @ 02:22 AM | Monday, March 5, 2007 | (url:

With that new-system smell still hanging in the air, 2007 is shaping up to be one of those great years for gaming, the kind that only come around once a decade or so. There are so many great-looking games on the horizon that it's a bit overwhelming, actually. So we pored through literally hundreds of games to pull out 10 of the most exciting titles for each system. Over the next seven days, we'll go through system by system and share our choices with you.

BioShock Delayed to August

Submitted by: oodLes @ 09:57 PM | Thursday, March 1, 2007 | (url: http://games.kiki...)

"August is the new June for publisher 2K Games, which has revealed that its story-boosting shooter BioShock will miss its target release date and won't be out until later in the year."

Played Podcast Episode 19: Hour long interview with Ken Levine

Submitted by: Got Haggis? @ 11:01 AM | Thursday, February 15, 2007 | (url: http://www.played...)

Ken Levine, co-founder of Irrational Games and lead designer of BioShock, joins Played to discuss his latest venture. Other things covered in the interview include Kens feelings on some anticipated 2007 titles, the potential for a new Thief game, and gaming communities (he totally talks about TW without actually saying Tribalwar)

Irrational Games poised to make second mega flop!

Submitted by: FalseMyrmidon @ 05:02 PM | Monday, February 5, 2007 | (url: http://www.2kgame...)

One of the main things we are doing differently is that we are leading our development efforts with the 360. Therefore all decisions on HUD and gameplay situations are made on the 360 and brought over to the PC to avoid the situations you are thinking about.